They parted, Rudy hurrying back toward Alwir's garden gate, running over in his mind how he'd go about getting on the right side of Alde and, more importantly, Medda, in order to get in and search the villa.
Gil and the Icefalcon headed in the other direction, instinctively hugging the wall for protection, guided by the reddish reflection of the fires in the town square. It was fully dark, a bitter overcast night, and Gil shivered, feeling the trap of the lane, aware of how restricted it was on the sides and how open from above. Cloak and sword tangled around her feet, and she had to hurry her steps to catch up with the long strides of the young man before her.
They were within sight of the firelit crowds in the square when the Icefalcon stopped and raised his head to listen like a startled beast. "Do you hear it?" His voice was a whisper in the darkness, his face and pale hair a blur edged in the rosy reflection of the bonfires. Gil stopped also, listening to the cool quiet of the night. Pine-scented winds blew the sounds from beyond the town, far-off sounds changed by the darkness, but unmistakable. From the dark woods that ringed the town, the wind carried up the sounds of screaming.
The Dark Ones had come to Karst!
There was no battle at Karst-only a thousand rearguard actions fought in the haunted woods by companies of Guards, of Church troops, and of the private troops of the households of noble and landchief. Patrols made sorties from the blazing central fortress of the red-lit town square and brought in huddled clusters of terrified refugees, the scattered stragglers who had survived that first onslaught.
Gil, who found herself, sword in hand, hunting with the Icefalcon's company, remembered that first chaotic nightmare in Gae and wondered that she had thought it frightening. At least then she had known where the danger lay; in Gae there had been torchlight and walls and people. But here the nightmare drifted silently through wind-touched woods, appearing, killing, and departing with a kind of hideous leisure. Here there was no warning, only a vast floating darkness that fell upon the torches between one eyeblink and the next; soft mouths gaping wide, like canopies of acid-fringed parachutes; claws reaching to tear and to hold. Here there were the victims; a pile of stripped, bloody bones among the sticks of a half-built campfire or the blood-dewed shrunken mummy of a man sucked dry while a yard away his wife knelt screaming in helpless horror at the sight.
Naturally coldhearted, Gil was made neither helpless nor, after the first few victims, sick. Rather, she was filled with a kind of cool and lightheaded rage, like a cat that kills with neither fear nor remorse.
In those first chaotic minutes, she and the Icefalcon doubled back to the Guards' Court at a run. There they found a wild confusion of men arming, companies forming, Janus' deep booming voice cutting through the holocaust of sound, demanding volunteers. Since she was wearing a sword, somebody shoved her into a company-they were halfway out of town, armed with torches and pitifully few to meet the Dark, when she fought her way up to the front of the patrol and yelled to the Icefalcon, "But I don't know how to use a sword!"
He gave her a cold stare. "Then you shouldn't wear one," he retorted.
Someone else caught her by the shoulder-the woman Seya she'd met that morning by the carts-and drew her back. "Aim at the midline of the body," she instructed Gil hastily. "Cut straight down, or straight sideways. There's a snap to the wrists, see? Hilt in both hands-not like that, you'll break both thumbs. You have to go in close to kill, if they're bigger than you are, which they will be, outside like this. Got that? You can pick up the rest later. Stay in the center of the group and don't take on anything you can't handle."
Watchword for the night, Gil thought wryly. But it was surprising, the first time those dark, silent bulks materialized out of the misty darkness between the trees, how much of that hasty lesson she could put into practice. And she learned the first principle of any martial art-that surviving or not surviving an encounter is the ultimate test of any system, lesson, or technique.