Vrindum’s fury redoubled. He laid waste to the corrupted. He stood in the midst of a rising pile of corpses. If any of the attackers survived long enough to strike him, he did not feel the blows. He saw only their blood, and there was not enough of it. He would have more and more, until the foe was drowning in it.
The attacking force was a strong one. There were raving, self-mutilating worshippers of Tzeentch, eager to sacrifice themselves for their god. But with them were true champions, Chaos warriors in full armour, the plate distorted with twisting spikes and runes of madness. They fought hard against the Fyreslayers, and they fought well.
They died all the same. A towering warrior reared up before Vrindum, wielding a black, saw-toothed blade. Vrindum smashed the knight’s blow aside hard enough to shatter the sword. He brought his axe around and slammed it into the warrior’s helm, cleaving it and the skull beneath in two.
And there were daemons. Flamers of Tzeentch; hopping, twisting whirlwinds of flesh. Spellfire gouted from their snaking limbs. Vrindum’s anger had him on the edge of a killing frenzy, but he retained enough awareness to see there was strategy in the enemy’s assault. The debased mortals and the Chaos warriors formed a wedge around the daemons. They took the brunt of the Fyreslayers’ counter-attack. The broadaxes of the hearthguard berzerkers cut through the bodies of the cultists, then clashed against the armour and blades of the warriors. The glorious fire of duardin rage battered the darkness. Ancient armour shattered under the blows of the berzerkers. Their columns punched into the ranks of the Chaos warriors, but the hulking champions of ruin held the line, slowing the berzerkers with their own wrath and sacrifice. The flamers ignored the Drunbhor. All of their attention was focused on the gate. They trained their spectral flames on the stone pillars of its archway. The wards of the gate flashed, lashing out with purging lightning, reducing one of the daemons to ash. The others paid no notice. They continued their attack.
Sacred stone began to squirm. Portions softened, turning to flesh. A Chaos warrior hurled an axe at the flesh even as Vrindum brought him down, choosing to harm the gate rather than save himself. The thrown axe cut deep into the newly created muscle. The gate began to bleed.
The base of one of the pillars turned to glass.
Vrindum barrelled into yet another knight, sending the warrior flying out of his way. He roared at the flamer beyond — the one changing the pillar into crystalline brittleness — and plunged his greataxe into the daemon creature. The flamer would have shrugged off the blow of an ordinary weapon, but this was Darkbane, wielded by the grimwrath berzerker of the Drunbhor lodge. There was nothing ordinary about the blow. Stricken, the flamer unleashed a maddened, otherworldly howl. Vrindum’s ears bled at the sound. Darkbane was buried deep in the daemon’s core. He leaned on the shaft and the blade descended further, then the being exploded. Dissipating sorcery washed over him, and his flesh writhed in its wake, but he was stronger than the wave of change.
Two more knights rushed him as he turned to attack the next flamer, but it was too late. Glass shattered. Flesh tore. The pillars of the gate fell.
From the dying gate came a scream of sorcerous light that filled the chamber.
Many of the invaders were destroyed along with the gate. The few who survived were slaughtered by the wrathful Fyreslayers. The incursion was over, but it had served its purpose.
‘They did not seek to seize the gate,’ Vrindum told Beregthor as the runefather walked through the wreckage of the chamber. ‘They came to destroy it.’
Beregthor nodded absently, deep in thought. After several long moments, he said, ‘They had reason to destroy it. The storm has given them urgency. They would prevent us from fulfilling our duty. All they have done is ensure that we will.’
‘I don’t understand,’ Vrindum said.
Beregthor smiled.
Then, for the first time, he spoke of the other lodge.
In the days that followed, as preparations were made for the great march the runefather commanded, he said much about the lodge. How its magmahold had lain a long, but not impossible, journey beyond the other side of the lost gate. How in ages past, the Drunbhor had left that lodge to travel the realms and had come to Sibilatus. How the great storm portended a union of the two lodges in battle against Chaos. How the song of the wind, now unchanging, was the call to the Drunbhor, the call to march to that union. How the incursion had only made clear the necessity of this quest.
‘This prophecy…’ Runemaster Trumnir began when the council met.
‘Passes from runefather to runefather,’ Beregthor told him. ‘It is the memory of our lineage.’
‘But the gate is destroyed,’ Frethnir said. ‘Our way is closed.’
‘There is another gate,’ said Beregthor.