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In what remained of the Sorreldawn, Shaddock passed amongst the scaly trunks of treelord ancients who wandered blind across the realm, their limbs and branches withered and drooping. He encountered the revenants of the Gloomwood in a terrible state. Blooming with unnatural growths that restricted their movements, the tumorous bark hardened, turning the spirits into warped statues of petrified horror.

Wherever his kin was suffering, he found the servants of the Plague God. With Alarielle’s song lifting him, the wardwood took the wrath of wild places to the abominations in his path.

In the Dell of Gort, warbands of rot-withered knights surrounded Shaddock, chopping the ironwood of his legs with their tarnished blades. The wardwood crushed them into the suppurating ground. About the felled Bronze Willow, Shaddock encountered warriors of insensible fortitude. Emerging from the stumps of toppled bronzewoods, they threw axes blistered with a metallic infection at him. As the blades found their mark, Shaddock stepped between the stumps to skewer the bloated warriors into ground they had defiled with their recent butchery.

In the Darknid Vale, Shaddock found himself set upon by three monstrous maggoths that tried to fasten their lamprey maws onto his ironwood and tear him limb from limb. Hefting a blood-sweating boulder from the valley floor, the Spirit of Durthu crushed the head of one of the beasts. He sank his talons into the belly of another, spilling its foul guts as he tore the wicked claw free. The last maggoth stomped through its companions’ remains, flashing concentric rows of shearing teeth. The ancient drew back his mighty blade and thrust it deep into the thing’s gullet. Holding the creature transfixed, Shaddock waited while it vomited its stinking insides out onto the vale floor before finally falling still.

At the Verdenhold, Shaddock found its walls of thorn and tangled roots writhing in agony. The realmgate it had guarded — the Glimmerfall — had been a rainbow cascade of light and water. Now it was a slurping cataract of blood and pus, swarmed by fat, black flies. Plaguebearers issued forth from the realmgate, wading through the morass of filth before reaching the shore. They found Shaddock there. With savage kicks and sweeps of his long arms, the wardwood cast scores of the daemons back into the swarming gateway. Those that remained began to climb his towering form, trying to use their combined weight to bear him down to the floor. He plucked each one from his branches, dashing them on the ground like rotten fruit.

As the Spirit of Durthu forged on, his progress became a blur. Crossing lands that seemed to rise and fall with laboured breath, Shaddock found himself wandering in a malaise. The thunder of his staggering step took him through a horde of marauding Rotbringers and grotesque sorcerers. His grasping talon missed as often as it found foes, while the bludgeoning stone of his blade carved furrows in the infected earth. Still, Shaddock scattered the spoiling warriors and pulled down an ailing tree on the spell-mouthing sorcerers as he steadied himself.

The ancient felt only worse as he stomped on absently. The ironwood of his arm creaked with inner agonies, and his sap ran hot beneath his bark. The brilliance of his inner fire burned low, while the spilled blood and diseased filth that he wore like a second skin felt like it was finally working its way through his defences.

Over the festering mess that had been the Rivenglades, it began to rain. While the ground crunched like a mouldering carpet of leathery flesh and snapping ribs, tiny, pot-bellied daemons began to fall from the sky. The shrieking green creatures had miniature horns and needle-toothed smiles. Shattering against Shaddock’s meandering form, they coated him with a burning ichor that smouldered on his canopy. Lifting an arm before his face, the Spirit of Durthu staggered on, the squelching bodies making the ground slippery underfoot. Through the gloom of his fevered mind, Shaddock saw the suggestion of shelter ahead. Groaning through the torment that wracked his body, he crawled for the woodland ahead.

Under the cover of bare and twisted branches, the Spirit of Durthu took shelter from the shower of daemons. What little light Shaddock had been aware of was now gone. Even his own light burned sickly and low like a dying camp fire. The Wyldwoods about him were packed tight, huddled together in their joint suffering. The woodland creaked and groaned as it attempted to flee the daemon rain.

Shaddock rose and stumbled from trunk to trunk, making his way through the writhing trees. He had no idea where he was going. The song of Alarielle had long been lost to him — its distant beauty drowned out by suffering. Instead of the Everqueen’s sonorous call to war, the wardwood began to hear other voices in the darkness. There were three of them: voices of abyssal woe that were deep, knowing and inescapably evil.

‘Give yourself to me, doomed spirit.’

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