“Thanks,” Lioe said. She looked around the table, feeling the familiar excitement building in her, and said, “Na Gueremei has outlined the scenario to you, I assume?” Most of them nodded, but she continued anyway. “This is a Rebellion/Psionics variant, set on the prison planet of Ixion’s Wheel. Baron Vortex has, unknown to anyone until now, been running a secret research project in the prison complex, trying to find a way to bring psis of all types under his personal control. You are all part of that project, either as prisoners or as part of the prison staff. One of you, however, has an ulterior motive: you have come to rescue an old friend and antagonist, now a prisoner, and in order to escape yourself you will all have to work together.” She smiled then, and most of the players grinned back, even Roscha softening slightly, caught up in the preliminaries of the Game. “Assuming no one wants to back out, I have casting disks and the scenario supplements.”
No one did. Lioe felt her smile widen even as she tried to control it, and looked down at the display to check the cast list a final time. She dealt the disks around the table, and slid the session supplements after them. Huard, with his hsai spurs, would play the key role, Royal Avellar, potential if distant claimant to the Imperial throne; she wondered for a moment if he were really jericho-human, and if he was, what it would do to his play. Savian would play Lord Faro, Beledin the half-mad vampire Ibelin Belfortune—a good choice, given the visible chemistry between the two men—and Vere would play Jack Blue. Imbertine and the hook-nosed woman, Mariche, would play Gallio Hazard and Desir of Harmsway—not easy parts, requiring a lot of coordination, and Lioe hoped they had played together before. Roscha would play the technician Africa, and Gueremei would play Mijja Lyall. That was an interesting choice—Lyall was superficially a minor character, but could become pivotal if played right—and Lioe gave a little nod of approval. She fiddled with her own controls as the players slid disks and supplement boxes into their Gameboards, and linked the boards to the VDIRT table’s main systems, bringing the prison complex into focus just above the tabletop. She kept it dim, the outlines vague and colors dulled, but she saw her players glance warily at it, assessing the setting. Savian ran a fingertip along the ridge of bone below one eye—there was a scar there, Lioe saw, faint as a thread against his brown skin—and studied the displays on his screen. Mariche busied herself with a pull-out input strip, typing something into her Gameboard, her face still and intent as she studied the shifting numbers.
“Is everything clear?” Lioe said at last, when the first flourish of activity slowed, and there were nods and mumbled agreement from the players. Even Roscha looked almost eager. Lioe glanced at her main boards a final time—everything was ready to go, all the linkages in place and the libraries on line—and looked back at her players, excitement coursing through her. This was what made the Game worthwhile, all of them gathered for the one purpose of playing her scenario—She put the thought aside and said, “Then let’s go.”
She reached for her own shades, settled the temples on her ears. The broad double screen, dipping almost below her cheekbones, stayed black for a moment, and then she adjusted the controls so that she was watching her players through one completely transparent lens and watching the Game they would create in the other, darkened lens. Savian lifted a half-helmet, settled it very deliberately on his head. The matte silver backing hid eyes and nose, but his mouth, framed by the neatly trimmed beard, remained visible and expressive. Most of the others wore shades similar to her own; bands of black or grey plastic covered half their face, turning them into icons of justice. Imbertine leaned back in his chair, hands caressing the bright stones of his bracelets. Looking more closely, Lioe could see the thin cables that connected each one to the sockets of his Gameboard. She smiled to herself, unable to resist prolonging the moment, then touched her controls to bring a scene slowly into shape in the players’ view. The buildings of the prison complex, blank grey walls, a single row of slit-windows visible just below the tops of the buildings, grew more solid in the air above the tabletop. The same image was reflected in her shades. She touched controls again, and wind swirled around the buildings, driving great sheets of sand against the prison’s force dome.
“Welcome to Ixion’s Wheel.”
Evening, Day 30