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Ethan was, as usual, in a beautiful suit, like one of those suntanned Academy Awards guys. (But again, his dandruff!) He greeted us with, "Good afternoooon, my precious content delivery system."

We asked Ethan if he wanted to throw Jarts with us, but he said, "Love to, kids, but antidepressants make me photosensitive. Sunlight kills me. My retinas'll get etched like a microchip. You kids keep on playing. Sunlight is good for productivity." He and Dad then went into the kitchen to discuss psychopharmacology while Mom made us a tray of Dagwood sandwiches.

* * *

Ethan told me something really cool. He said that the reason lion tamers brandish chairs while cracking the whip is because the lions are mesmerized by all four points of the chairs legs, but never all of them at the same time - their attention is continually distracted, and hence they are subdued.

Ethan talks so "big-time." I've never heard people talk this way before. Susan says he talks like characters in a miniseries.

I agree with Susan that Ethan is annoying, but it's hard to peg exactly why - there are all these little things that he does that just add up to ANNOYING. When I really think about it, I realize that if someone else did those things they probably wouldn't annoy me. It's just the way he is, all smarmy and fake genuine. Like he's always coming into the office and going up to me and saying, "How are you" in this concerned voice while looking deep into my eyes. Retch. Like he cares. And when I say, "Fine," he squeezes my shoulder and says, "No, really, how are you?" as though I wasn't

really being honest. "I know you've been working hard." I never know what to say so I always just look back at my screen and keep on coding.

Another annoying thing he does is ask you something about what you're working on, and just as you start really talking about it, he takes over and somehow ties it into an anecdote about himself. Like I was telling him about the problems we were having deciding whether or not Oop! will have sounds or not, and how we're trying to calculate the extra memory space sound would occupy and whether or not having sounds adds enough value to justify the extra work. It was like Ethan was just waiting for a place where he could break in. He said, "Added value. What an arbitrary concept, since it's different for every person." He then launched into this story of holidaying in Bali, staying in little shacks at this super-resort called Amand-something which cost $400 a night which even had little slaves to do his bidding. In his mind it tied into the notion of "value-adding," but my question about sound and memory was lost.

I sure wish we had that Bali money back now.

One must grudgingly admit Ethan does seem to know a good deal about Valley business. Like many people in computers and gaming, he never went to college. He designed a game that sold millions in the Pong era, became a millionaire, went bust with Atari, became a millionaire again in Reagan's '80s with a SEGA-based something-or-other, went bust again, and now I guess he's going to become a multimillionaire in the Multimedia '90s.

His tech credentials are good, too. Somewhere amidst all the money he did manage to squeak in work with Xerox's El Segundo Lab and TRW in Redondo Beach.

* * *

I’ve never seen a stock get more attention than 3DO. Everybody's wondering if they should invest in it. I mean, if we had money to invest. I must remember to drive by their parking lot some Sunday afternoon.

* * *

Karla asked Mom out to lunch and Mom balked at first - "I don't know how much time the Library can spare me for." That kind of thing. I mean, if someone wants to have lunch with you, they simply don't make pseudo-excuses like that.

But Karla wore her down, like someone who's been to Anthony Robbins lectures. The three of us are going to have lunch later this week, but I hope it isn't a grudge match.

* * *

I asked Michael what he wanted for his 25th birthday next week. His message flashed onto my screen at 2:40 A.M., from his office where he was working with the door shut:

>Birthday:

I want one of those keys you win in video games, that allows you to blast through walls and reach the next level get to *the other side*.

This is a particularly long message for Michael whose e-mail tends to be about three words long, normally. A carriage return, punctuation marks and everything!

* * *

Now that I've been thinking about it, I'm not sure what exactly Oop!'s money structure is. Wouldn't it be a sick joke if I got into something without understanding the financial underpinnings . . . if I hadn't even bothered to ask the questions I'm supposed to ask because I've never had to ask them before because I'd been coddled to death by benefits at Microsoft? Naaaaah . . .

* * *
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