Sister Tahirah seized a fistful of his hair and pulled him upright. "I don't believe you're telling me the truth. It's an object of magic. I want to know what it is and what it does." Holding his head back, she glared into his eyes. "You know that I will not hesitate to do what is necessary to make you cooperate. His Excellency accepts no excuses for failure."
Zedd stared up at her, blinking away his tears. "It's a ball, a toy.
That's all it is."
With a sneer, she released him. "The great and powerful Wizard Zorander." She shook her head. "To think that we once feared you. You are a pathetic old man, your courage crushed by nothing more than the cry of a child." She sighed. "I must say, your reputation far exceeds the reality of your mettle."
The Sister scooped up the ball, turning it in her fingers as she inspected it. She huffed with disgust and tossed it aside, as if it were worthless. Zedd watched the ball bounce and roll across the ground, coming to rest at the side of the tent, against the bench where Adie sat. He looked up into her completely white eyes to see her watching him. Zedd turned away, waiting while the Sister made notes in her book.
"All right," she finally said, "let's go have a look at what they've unloaded in the next tent."
The soldiers lifted him from the chair before he had a chance to try to do it himself. His shoulders ached from his wrists being bound behind his back and from being lifted by his arms. Adie, too, was lifted to her feet.
The book snapped closed. Sister Tahirah's wiry gray hair whipped around as she turned and led them out of the tent.
Because the Sisters knew how dangerous items of magic from the Wizard's Keep could be, especially if the wrong combination of magic were to accidentally be allowed to combine or touch, they were cautious enough to bring the items, one at a time, out of each individual, protected, shielded crate in the wagons. Zedd knew that there were things in the Keep that, by themselves, were not dangerous, but became so in the presence of other things that, by themselves, were also not dangerous. Sometimes it was only the combination of specific items that created a desired outcome.
The Sisters had vast experience in the most esoteric things of magic and so they at least understood the principles involved. They treated the cargo with the care due such potentially hazardous goods. Once each object was uncrated, they placed it, by itself, in a tent to await examination.
They took Zedd and Adie from tent to tent so that Zedd could identify each treasure, tell them what it was, explain how it worked.
They had been at it for days-how many, Zedd couldn't remember. Despite his best efforts, the endless days and nights had all begun to melt together in his mind.
Zedd did all he could to stall, but there was only so much he could do.
These women knew magic. They would not easily be fooled by any invented explanation. They had made very clear the consequences of any such deception.
And, Zedd didn't know how much they knew. At times they feigned ignorance of something which they actually understood quite well, just to see if he was telling the truth.
Fortunately, as of yet, they had uncovered nothing that was extravagantly dangerous. Most of the items from the crates were simple-looking objects, but were actually for a narrowly focused purpose-a pole that could remotely judge the depth of water in a well, an iron decoration shaped like a fan of leaves that prevented words from carrying beyond an open door where it was placed, a large looking glass that revealed when a person entered another room. While possibly useful to Emperor Jagang, such items were not all that valuable or dangerous; they were not going to help him to conquer and rule the world.
What dangerous things the Sisters had uncrated and shown him were not really anything that a Sister couldn't easily produce with a spell of her own. The most dangerous item had been a constructed spell held within an ornate vase that, under specific conditions, such as when the vase was filled with water, created a temperature inversion that produced a blast of flame. Zedd was not betraying his cause or putting innocent lives at risk by revealing how the spell worked; any Sister worth her salt could reproduce the same effect. The purpose of the spell was protective; had it touched other stolen items, which, because they were stolen, was a reversal of intended ownership that such a spell recognized, it would have ignited and destroyed those items, keeping them from covetous hands.
None of the things so far discovered would do Jagang any real good.
There were things in the Keep, though, that could cause him harm. There were spells there, such as the constructed spell in the vase, that recognized the nature of the person invoking their magic. Opened by the right person, such as Zedd, those things would do nothing, but, opened by a thief, they would create calamity.