Cool, calm and without fear of discovery. Yosef peered into the shadows, the first
questions forming in his mind.
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How had this been done and kept silent enough that no one had heard it? With so
much blood shed, had the killer been tainted, left a trace? And where…? Where
was…?
Yosef stopped short and blinked. The pool of blood was in gentle motion, small
swells crossing it back and forth. He heard tiny hollow splashes here and there. “The
remains…” he began, glancing back at Skelta. “There’s not enough for a corpse.
Where’s Norte’s body?”
The jager had one hand to his mouth, and with the other he gingerly pointed
upwards. Yosef raised his eyes to the roof and there he found the rest of Jaared Norte.
The drivesman’s body had been opened in a manner that the reeve had only seen
in use by morticians—or rather, in a manner that was an extreme variation on the cuts
used for a post-mortem examination. Iron impact rods, the kind of heavy bolts used
by building labourers to secure construction work to sheer cliff sides, had been used
to nail Norte to the ceiling of the shed. One through each ankle, another through the
meat of the forearms, the limbs splayed out in an X-shaped stance. Then, slices
across the torso at oblique angles had enabled the killer to peel back the epidermis of
the torso, the neck and face. These cuts created pennants of skin that each came to a
point; one to the right and to the left, another down across the groin and the last torn
up over the bloody grinning mess of the skull to rise over the dead man’s head. Four
more impact rods secured the tips of these wet rags of meat in place. From the
opened confines of the man’s body, loops of dislodged muscle and broken spars of
bone pointed down towards the blood pool, weeping fluid.
“Have you ever seen anything like that?” managed Skelta, his voice thick with
revulsion. “It’s horrific.”
Yosef’s first thought was of a sculpture, of an artwork. Against the dark metal
plates of the shed’s roof, the drivesman had been made into a star with eight points.
“I don’t know,” whispered the reeve.
19
TWO
The Imperial Palace was more city than stronghold, vast and ornate in the majesty of
its sprawling scope, towers, pinnacles and great monoliths of stone and gold that
swept from horizon to jagged horizon. Landscapes that in millennia past had been a
patchwork of nation-states and sovereignties were now buried beneath the grand
unity of the Empire of Humanity, and its greatest monument. The dominions of the
palace encompassed whole settlements and satellite townships, from the confines of
the Petitioner’s City to the ranges of the Elysium Domes, across the largest star-port
in the Sol system and down to the awesome spectacle of the Eternity Gate. Millions
toiled within its outer walls in service to the Imperium, many living their lives
without ever leaving the silver arcology ziggurats where they were born, served, and
died.
This was the shining, beating heart of all human endeavour, the throne and the
birthplace of a species that stood astride the galaxy, its splendour and dignity vast
enough that no one voice could ever hope to encompass them with mere words. Terra
and her greatness were the jewel in the Imperial crown, bright and endless.
And yet; within a metropolis that masqueraded as a continent, there were a
myriad of ghost rooms and secret places. There were corners where the light did not
fall—some of them created for just that purpose.
There was a chamber known as the Shrouds. Inside the confines of the Inner
Palace, if one could have gazed upon the schematics of those bold artisans who laid
the first stones of the gargantuan city-state, no trace of the room or its entrances
would have been apparent. To all intents and purposes, this place did not exist, and
even those who had need to know of its reality could not have pinpointed it on a map.
If one could not find the Shrouds, then one was not meant to.
There were many ways to the chamber, and those who met there might know of
one or two—hidden passageways concealed in the tromp I’oeil artworks of the Arc
Galleries; a shaft behind the captured waterfall at the Annapurna Gate; the blind
corridor near the Great Orrery; the Solomon Folly and the ghost switch in the
sapphire elevator at the Western Vantage; these and others, some unused for
centuries. Those summoned to the Shrouds would emerge into a labyrinth of evershifting
corridors that defied all attempts to map them, guided by a mech-intellect
that would navigate them to the room and never twice by the same route. All that
could be certain was that the chamber was atop a tower, one of thousands ranged in
sentry rows across the inner bulwarks of the Palace, and even that was a supposition,
20
based on the weak patina of daylight allowed to penetrate the sailcloth-thick blinds
that forever curtained the great oval windows about the room. Some suspected that