Читаем Nightmare Carnival полностью

At this, a transformation overtakes the children, as though a current has been fed into them. They jostle in their seats, and cries of “Skullpocket!” arise from them like pheasants from a bramble. They seem both exalted and terrified. Each is a little volcano, barely contained.

Oh, my! Do you know what skullpocket is, children?

Yes, yes!”

I do!”

“Yes!”

Excellent! In case any of you aren’t sure, skullpocket is a favorite game of ghouls everywhere. In simple terms, you take a skull and kick it back and forth between your friends until it cracks to pieces. Whoever breaks it is the loser of the game, and has to eat what they find inside its pocket. And what is that, children?

The brain!”

“Eeeww!”

That’s right! It’s the brain, which everyone knows is the worst bit. It’s full of all the gummy old sorrows and regrets gathered in life, and the older the brain is, the nastier it tastes. While the loser eats, other players will often dance in a circle around him and chant. And what do they chant?

“Empty your pockets! Empty your pockets!” the children shout.

Yes! You must play the game at a run, and respect is given to those who ricochet the skull off a gravestone to their intended target, increasing the risk of breaking it. Of course you don’t have to do that — you can play it safe and just bat it along nicely — but nobody likes a coward, do they, children? For a regular game, people use adult skulls which have been interred for less than a year. More adventurous players might use the skull of an infant, which offers a wonderful challenge.

Well, someone was sent to retrieve a skull from the charnel house in the warrens, which was kept up by the corpse gardeners. There was always one to be spared for children who wanted to play.

The game was robust, with the ghouls careening the skull off trees and rocks and headstones; the skull proved hardy and it went on for quite some time.

Our young Mr. Wormcake became bored. He couldn’t stop thinking about that fair, and the lights and the smells and — most of all — the screams. The screams filled his ears and distracted him from play. After a time, he left the game and returned to the fence, staring down at the fair. It had gotten darker by that time, so that it stood out in the night like a gorgeous burst of mushrooms.

Slipwicket and Stubblegut joined him.

“What are you doing?” said the latter. “The game isn’t over. People will think you’re afraid to play.”

“I’m not afraid,” said Wormcake. And in saying the words, a resolution took shape in his mind. “I’m not afraid of anything. I’m going down there.”

His friends were shocked into silence. It was an awed silence, a holy silence, like the kind you find in church. It was the most outrageous thing they had ever heard anyone say.

“That’s crazy,” Stubblegut said.

“Why?”

“Because it’s forbidden. Because the sunlight people live down there.”

“So what?”

“They’re gross!”

At this, some of the children become upset. Little faces crinkle in outrage.

Now, hold on, hold on. You have to understand how ghouls saw your people at the time. You were very strange to them. Hob’s Landing was as exotic to them as a city on the moon would be to you. People went about riding horses, and they walked around in sunlight. On purpose, for Pete’s sake! Who ever heard of such a thing?

The children start to giggle at this, won over again.

When they came to the cemetery they acted sad and shameful. They buried their dead, the way a cat buries its own scat. They were soft and doughy, and they ate whatever came to hand, the way rats and cockroaches do.

“We’re not cockroaches!” cries one of the children.

Of course not! But the ghouls didn’t understand. They were afraid. So they made up wild ideas about you. And it kept their children from wandering, which was important, because they wanted the warrens to stay a secret. Ghouls had been living under the cities of the sunlight people for as long as there have been sunlight people, and for the most part they had kept their existence hidden. They were afraid of what would happen if they were discovered. Can you blame them for that?

But young Mr. Wormcake was not to be dissuaded by rumors or legends!

“I’m going down there. I want to see what it’s all about.”

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