Fahrd and the Gray Mouser, master swordsmen, are determined to climb to the summit of Stardock, a dangerously steep mountain, in search of treasure.
Фэнтези18+Swords Against Wizardry
by Fritz Leiber
I. In the Witch's Tent
The hag bent over the brazier. Its upward-seeking gray fumes interwove with strands of her downward-dangling, tangled black hair. Its glow showed her face to be as dark, jagged-featured, and dirty as the new-dug root-clump of a blackapple tree. A half century of brazier heat and smoke had cured it as black, crinkly, and hard as Mingol bacon.
Through her splayed nostrils and slack mouth, which showed a few brown teeth like old tree stumps irregularly fencing the gray field of her tongue, she garglingly inhaled and bubblingly expelled the fumes.
Such of them as escaped her greedy lungs tortuously found their way to the tent's saggy roof, resting on seven ribs down-curving from the central pole, and deposited on the ancient rawhide their tiny dole of resin and soot. It is said that such a tent, boiled out after decades or preferably centuries of use, yields a nauseous liquid which gives a man strange and dangerous visions.
Outside the tent's drooping walls radiated the dark, twisty alleys of Illik-Ving, an overgrown and rudely boisterous town, which is the eighth and smallest metropolis of the Land of the Eight Cities.
While overhead there shivered in the chill wind the strange stars of the World of Nehwon, which is so like and unlike our own world.
Inside the tent, two barbarian-clad men watched the crouching witch across the brazier. The big man, who had red-blond hair, stared somber-eyed and intently. The little man, who was dressed all in gray, drooped his eyelids, stifled a yawn, and wrinkled his nose.
"I don't know which stinks worse, she or the brazier," he murmured. "Or maybe it's the whole tent, or this alley muck we must sit in. Or perchance her familiar is a skunk. Look, Fafhrd, if we must consult a sorcerous personage, we should have sought out Sheelba or Ningauble before ever we sailed north from Lankhmar across the Inner Sea."
"They weren't available," the big man answered in a clipped whisper. "Shh, Gray Mouser, I think she's gone into trance."
"Asleep, you mean," the little man retorted irreverently.
The hag's gargling breath began to sound more like a death rattle. Her eyelids fluttered, showing two white lines. Wind stirred the tent's dark wall — or it might be unseen presences fumbling and fingering.
The little man was unimpressed. He said, "I don't see why we have to consult anyone. It isn't as if we were going outside Nehwon altogether, as we did in our last adventure. We've got the papers — the scrap of ramskin parchment, I mean — and we know where we're going. Or at least you say you do."
"Shh!" the big man commanded, then added hoarsely, "Before embarking on any great enterprise, it's customary to consult a warlock or witch."
The little man, now whispering likewise, countered with, "Then why couldn't we have consulted a civilized one? — any member in good standing of the Lankhmar Sorcerers Guild. He'd at least have had a comely naked girl or two around, to rest your eyes on when they began to water from scanning his crabbed hieroglyphs and horoscopes."
"A good earthy witch is more honest than some city rogue tricked out in black cone-hat and robe of stars," the big man argued. "Besides, this one is nearer our icy goal and its influences. You and your townsman's lust for luxuries! You'd turn a wizard's workroom into a brothel."
"Why not?" the little man wanted to know. "Both species of glamour at once!" Then, jerking his thumb at the hag, "Earthy, you said? Dungy describes her better."
"Shh, Mouser, you'll break her trance."
"Trance?" The little man reinspected the hag. Her mouth had shut and she was breathing wheezingly through her beaky nose alone, the fume-sooty tip of which sought to meet her jutting chin. There was a faint high wailing, as of distant wolves, or nearby ghosts, or perhaps just an odd overtone of the hag's wheezes.
The little man sneered his upper lip and shook his head.
His hands shook a little too, but he hid that. "No, she's only stoned out of her skull, I'd say," he commented judiciously. "You shouldn't have given her so much poppy gum."
"But that's the entire intent of trance," the big man protested. "To lash, stone, and otherwise drive the spirit out of the skull and whip it up mystic mountains, so that from their peaks it can spy out the lands of past and future, and mayhaps other-world."
"I wish the mountains ahead of us were merely mystic," the little man muttered. "Look, Fafhrd, I'm willing to squat here all night — at any rate for fifty more stinking breaths or two hundred bored heartbeats — to pleasure your whim. But has it occurred to you that we're in danger in this tent? And I don't mean solely from spirits. There are other rogues than ourselves in Illik-Ving, some perhaps on the same quest as ours, who'd dearly love to scupper us. And here in this blind leather hut we're deer on a skyline — or sitting ducks."