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The Dark River

A frantic race to save a long-lost Traveler.An epic battle for freedom.Two brothers whose power puts them on a collision course…with each other.In The Traveler, John Twelve Hawks introduced readers to a dangerous world inspired by the modern technology that monitors our lives. Under constant surveillance of the 'Vast Machine,' a sophisticated computer network run by a ruthless group, society is mostly unaware of its own imprisonment. Gabriel and Michael Corrigan, brothers who were raised "off the grid," have recently learned they are Travelers like their long-lost father- part of a centuries-old line of prophets able to journey to different realms of consciousness and enlighten the world to resist being controlled. But power affects the brothers differently. As The Traveler ends, Gabriel hesitates under the weight of responsibility. Michael seizes the opportunity-and joins the enemy.THE DARK RIVER opens in New York City with a stunning piece of news. Gabriel's father, who has been missing for nearly twenty years, may still be alive and trapped somewhere in Europe. Gabriel and his Harlequin protector, Maya, immediately mobilize to escape New York and find the long-lost Traveler. Simultaneously, Michael orders the Brethren-the ruthless group that has been hunting Gabriel-into a full-scale search. Gabriel yearns to find his father to protect him; Michael aims to destroy the man whose existence threatens his newfound power. The race moves from the underground tunnels of New York and London to ruins hidden beneath Rome and Berlin, to a remote region of Africa that is rumored to harbor one of history's greatest treasures. And as the story moves toward its chilling conclusion, Maya must decide if she will trade everything to rescue Gabriel.A mesmerizing return to the places and people so richly portrayed in The Traveler, THE DARK RIVER is propelled by edge-of-the-seat suspense and haunted by a vision of a world where both hope and freedom are about to disappear.

John Twelve Hawks

Триллер18+

John Twelve Hawks


The Dark River

Book Two of the Fourth Realm, 2007

AUTHOR’S NOTE

The Dark River is a work of fiction inspired by the real world.

An adventurous reader can touch the sundial hidden beneath the streets of Rome, travel to Ethiopia and stand outside the holy sanctuary in Axum, or walk through Grand Central Terminal in New York and look up at the mystery on the concourse ceiling.

The aspects of the Vast Machine described in the novel are also real or under development. In the near future, both private and governmental total information systems will monitor every aspect of our lives. A central computer will remember where we go and what we buy, the e-mail we write, and the books we read.

Each attack on privacy is justified by the pervasive culture of fear that seems to surround us and grow stronger every day. The ultimate consequences of that fear are expressed in my vision of the First Realm. Its darkness will exist forever and it will be opposed-forever-by compassion, bravery, and love.

– John Twelve Hawks

DRAMATIS PERSONAE

In The Traveler, John Twelve Hawks introduced readers to an ancient conflict going on beneath the surface of our day-to-day world. This conflict involves three groups of people: the Brethren, the Travelers, and the Harlequins.

Kennard Nash is the leader of the Brethren, a group of powerful individuals who oppose any change in the established social structure. Nathan Boone is the secret organization’s head of security. The Brethren are called the “Tabula” by their enemies because they see both humanity and human consciousness as a tabula rasa-a blank slate on which they can scrawl their own message of intolerance and fear. In the eighteenth century, the British philosopher Jeremy Bentham designed the Panopticon: a model prison where one observer could monitor hundreds of prisoners and remain unseen. Both Nash and Boone believe that the computerized surveillance system being created in the industrial world will allow them to establish a Virtual Panopticon.

For centuries, the Brethren have tried to exterminate the Travelers: men and women who have the power to send their energy into one of six realms. The realms are parallel realities that have been described by visionaries from every faith. Travelers return to this world with new insights and revelations that challenge the established order and the Brethren believe that they are the primary source of social instability. One of the last surviving Travelers was Matthew Corrigan, but he disappeared when the Brethren’s mercenaries attacked his home. His two surviving sons, Michael and Gabriel Corrigan, lived off the Grid until they discovered that they also had the power to become Travelers.

The Travelers could have been exterminated many years ago, but they’ve been protected by a small group of dedicated fighters called Harlequins. Matthew Corrigan was once protected by a German-born Harlequin named Thorn who was killed in Prague by Nathan Boone. Thorn’s daughter, Maya, was sent to America to find the two Corrigan brothers. Maya is supported by a French Harlequin named Linden, and she often thinks about the legendary Harlequin Mother Blessing, who has disappeared. When Maya visited Los Angeles, she found two allies: a martial arts teacher named Hollis Wilson and a young woman named Vicki Fraser.

As the story continues, Michael Corrigan has gone over to the Brethren while his younger brother, Gabriel, is hiding with Maya, Hollis, and Vicki. At New Harmony, the Arizona community started by Matthew Corrigan, storm clouds cover the sky and snow begins to fall…

PRELUDE

Snowflakes began drifting down from the darkening sky as the members of New Harmony returned to their homes for dinner. The adults working on a retaining wall near the community center blew on their hands and talked about storm fronts, while the children cocked their heads backward, opened their mouths, and spun around trying to catch the ice crystals on their tongues.

Alice Chen was a small, serious girl in jeans, work boots, and a blue nylon parka. She had just turned eleven, but her best friends, Helen and Melissa, were both twelve going on thirteen. Lately, the two older girls had been having long conversations about childish behavior and which boys at New Harmony were stupid and immature.

Although Alice wanted to taste the snowflakes, she decided that it wasn’t very mature of her to twirl around with her tongue out like the Lower School babies. Pulling on her knit cap, she followed her friends down one of the paths that crisscrossed through the canyon. It was difficult to be grown-up. She was relieved when Melissa tagged Helen, shouted, “You’re it!” and darted away.

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