Читаем The Grand Wheel полностью

Scarne had been taught the doorway technique, as Dom called it, after his mind had been made more pliable by experience on the identity machine. It was in fact a meditative practice employed by ancient Kabalists, by which one projected oneself into each card in turn, identifying with it so completely that it came to life, as if one had stepped through a door into the realm it represented. By projecting into the cards of the major arcana one could explore various facets of the Kabalistic system; by projecting into the court cards, one felt oneself to be glimpsing one of the four worlds of that system – the archetypal world, the creative world, the formative world and the physical world. By concentrating on the numbered cards of the minor arcana, one gained access to worlds dominated by one or other of the four elements as understood by the ancients – fire, water, air and earth.

It was presumably some such method as this that the galactics were now using, the difference being that others besides the practitioner were projected into the realities evoked. Scarne looked down at his hand, and after a few moments was able to see the cards he had held at the table. Some were unique to the deck created for the game, and had no correspondence in the Tarot. Others, however, could easily be cross-identified. He concentrated, and these cards underwent mutation, changing into their Tarot counterparts.

He chose one: the Ace of Wands, Root of the Powers of Fire. He raised it before his eyes, summoning up all his attention in the manner Dom had taught him, driving his full consciousness into the simple illustration of an upright baton round which were twined a pair of snakes.

Something snapped in his mind. The scene erected by the card Apparatus vanished, together with the galactic players who had invoked it.

He stood in the midst of a baking desert that stretched in all directions to a far horizon. The air scorched his throat as he breathed. Overhead was a sun that sent wave after wave of heat pounding mercilessly down, turning the sand into a blazing carpet.

He turned his head. A small salamander-like creature sat on a sun-bleached stone, regarding him with tiny glittering eyes. As he moved towards it the animal skittered away and disappeared into the sand.

If this was a product of imagination then the illusion was well-maintained. Scarne wondered how long it would take the galactic player to answer his move. After that it would be Dom’s turn.

Idly he took a few steps into the desert, feeling the energy draining from him. This was a world dominated by the element fire, arid, inexorable, very nearly lifeless. If something did not happen soon he would have to take steps to leave it.

Suddenly a slab of sand rose up from the floor of the desert on invisible hinges, creating minor cascades of shining grains. From out of the relative darkness stepped a scaly-skinned man-sized creature which stood on its hind legs and appraised Scarne with no sign of fear.

The native’s head was lizard-like, which gave it an air of tough, but wearied, desperation. But its intelligence was unmistakable. Scarne recognized its species straight away: he had seen drawings of it in the Legitimacy archaeological camp site.

He had gone back in time, to the planet where the randomness machine had been found. Either the climate was to become more temperate in the intervening period, or else he was nearer the equator. In any case, despite the inhospitable environment he was seeing the planet before intelligent life had quite become extinct.

The lizard-creature’s unclothed hide shimmered like metal, reflecting the glare of the brassy sky. It beckoned to Scarne, turning and retreating back beneath the raised slab into the cavity below. After hesitation Scarne followed. The slab swung down behind him; he was in a murky tunnel of rock and iron.

After a few yards they emerged into a chamber, only slightly larger than the tunnel itself, in which stood the very same machine Scarne had last seen in the tent of the Legitimacy scientist, Wishom. Now, however, the machine was in its original condition. Its metal casing gleamed, and the crystalline surface sparkled even more vividly than when he had first seen it.

Three lizard-creatures, including Scarne’s guide, were gathered round it. Scarne glanced, in the dimness, at the other equipment which crammed the chamber, and to which the randomness machine was attached. Thick cables led through the walls to elsewhere in the underground warren.

Why did the aliens seem so incurious about his presence? He moved closer to the big drum, gazing down into its scintillating depths. It was hard to say just where its surface began – or if it had a surface. He began to feel dizzy, and drew away.

The native who had led him hither spoke in a voice which, though hoarse and full of superfluous clicks, was nevertheless intelligible.

Перейти на страницу:

Похожие книги

Сокровища Валькирии. Книги 1-7
Сокровища Валькирии. Книги 1-7

Бывшие сотрудники сверхсекретного института, образованного ещё во времена ЧК и просуществовавшего до наших дней, пытаются найти хранилище сокровищ древних ариев, узнать судьбу библиотеки Ивана Грозного, «Янтарной комнаты», золота третьего рейха и золота КПСС. В борьбу за обладание золотом включаются авантюристы международного класса... Роман полон потрясающих открытий: найдена существующая доныне уникальная Северная цивилизация, вернее, хранители ее духовных и материальных сокровищ...Содержание:1. Сергей Алексеев: Сокровища Валькирии. Правда и вымысел 2. Сергей Алексеев: Сокровища Валькирии. Стоящий у солнца 3. Сергей Алексеев: Сокровища Валькирии. Страга Севера 4. Сергей Алексеев: Сокровища Валькирии. Земля сияющей власти 5. Сергей Трофимович Алексеев: Сокровища Валькирии. Звёздные раны 6. Сергей Алексеев: Сокровища Валькирии. Хранитель Силы 7. Сергей Трофимович Алексеев: Птичий путь

Сергей Трофимович Алексеев

Научная Фантастика
Карта времени
Карта времени

Роман испанского писателя Феликса Пальмы «Карта времени» можно назвать историческим, приключенческим или научно-фантастическим — и любое из этих определений будет верным. Действие происходит в Лондоне конца XIX века, в эпоху, когда важнейшие научные открытия заставляют людей поверить, что они способны достичь невозможного — скажем, путешествовать во времени. Кто-то желал посетить будущее, а кто-то, наоборот, — побывать в прошлом, и не только побывать, но и изменить его. Но можно ли изменить прошлое? Можно ли переписать Историю? Над этими вопросами приходится задуматься писателю Г.-Дж. Уэллсу, когда он попадает в совершенно невероятную ситуацию, достойную сюжетов его собственных фантастических сочинений.Роман «Карта времени», удостоенный в Испании премии «Атенео де Севилья», уже вышел в США, Англии, Японии, Франции, Австралии, Норвегии, Италии и других странах. В Германии по итогам читательского голосования он занял второе место в списке лучших книг 2010 года.

Феликс Х. Пальма

Фантастика / Приключения / Исторические приключения / Научная Фантастика / Социально-психологическая фантастика