The Simbul cursed her own foolishness, her own subtlety. She'd assumed that because there were journeymen Red Wizards waiting in Sulalk, one of their zulkirs had been spying on her, had learned of her interest in the village and the colt. But it was much more likely that a zulkir had simply sent a team of expendable journeymen across the border in the faint hope that they'd trip over something useful. They'd been disguised as grain merchants, after all, not horse traders.
She'd spent the best part of the day covered in dust, while the solution to her mystery—if there was a mystery to be solved—was attracting flies in the ruined village.
Alassra cursed again before digging out the spellbook where she kept the spells she used to interrogate the dead. A glance or two refreshed her memory; it took little longer to assemble the reagents. It might take forever to get the chamber put back together. She made the mess worse looking for a little book of cantrips. She'd devised them centuries ago, the last time she'd been tempted to add a child to her life.
Three bone-rattling sneezes and a torn sleeve later, Alassra was standing in the antechamber with the open book in her hands. Tay-Fay was sleeping peacefully, almost exactly as they'd been when Alassra tucked her beneath a cobweb shawl hours ago. The child had every right to be as exhausted as she appeared to be. Sleep was the best healing for children: That's what Alustriel said, and where children were concerned, Alustriel, the mother of twelve, was the authority. Alassra sang two of her cantrips, enough to keep the child asleep until she returned; then she transported herself to Sulalk.
The village was a reeking, smoldering ruin. If any inhabitants had survived, they'd wisely departed for somewhere else, but it seemed likely, as the Simbul walked past charred cottages and swollen corpses, that Bro and his sister were the only Sulalkers left. She came upon a child's body, so badly mangled that she couldn't guess whether it had been a boy or girl.
"Vengeance," the Simbul vowed as an oval disk appeared, hovering on level with her knees.
She laid the corpse gently on the disk, which followed her to a grassy knoll, unharmed by yesterday's events. Time would wash away the ashes, restore the greenery, and, if no one came to resettle the village, revert its cultivated land to wild meadows and woodland. Sulalk wouldn't be forgotten, though. The dead would become their own memorial as, one by one, Alassra brought the victims to the knoll.
Not all were innocent villagers, to be treated with a queen's reverence. There were Red Wizard corpses scattered through the ruins. They weren't carrying the metal disks such as Boesild had found in Nethra. No surprise but, unlike her tall nephew, the Simbul didn't need tokens to separate the wheat from the chaff. A spell she'd devised and stored in a finger-sized wand had never failed to unmask a Red Wizard.
The first corpse she examined proved to have illusionist tattoos pricked into her skin. With the thought that Mythrell'aa was responsible, the Simbul's simmering rage boiled over. The corpse became stone, and the stone collapsed into dust before she was calm again.
The second wizard corpse bore the marks of abjuration. The third appeared to be a conjuror. A mixed party, then? A sign that the Red Wizards had set aside their rivalries for true alliances and cooperation? All Faerun was at risk if the zulkirs ever spoke and acted with a single voice: Thayan anarchy was Aglarond's staunchest ally. The risk was small. Once they mastered middling spells, Red Wizards were on their own. Only the best—and some of the worst—remained directly bound to their zulkir. The rest worked for whomever would hire them.
Alassra's gut continued to hold Mythrell'aa responsible for the carnage. Her heart knew it could have just as easily been Szass Tam, Lauzoril, or one of the many troublesome Thayans who weren't zulkirs or Red Wizards but shared their conquering ambitions. Then she came upon a corpse that made her anxious.
The man's magic tattoos became clearly visible when she cast a simple revelation spell over his charred flesh: minor protections against fire and steel, major immunity to poison, none of which had saved him from her wrath. But the palm-sized area directly over his heart where each Red Wizard bore the mark of his or her specialty revealed nothing. She cast another more complicated and powerful spell with the same result.
It would be a chore to haul the corpse back to Velprintalar and a waste of reagents once she got him there, but resurrection—which the Simbul wasn't prepared to perform on the Sulalk knoll—followed by interrogation and execution might be the only way to find out how the man had obliterated his affiliation. Others had tried, with secondary tattoos, with their own magic, with acid and fire. Nothing had ever defeated her until now.