Читаем Thinking In C++. Volume 2: Practical Programming полностью

        55.             Create a template that implements a singly-linked list called SList. Provide a default constructor and begin( ) and end( ) functions (via an appropriate nested iterator), insert( ), erase( ) and a destructor.

        56.             Generate a sequence of random integers storing them into an array of int. Initialize a valarray with its contents. Compute the sum, minimum value, maximum value, average, and median of the integers using valarray operations.

         57.             Create a valarray with 12 random values. Create another valarray with 20 random values. You will interpret the first valarray as a 3 x 4 matrix of ints and the second as a 4 x 5 matrix of ints, and multiply them by the rules of matrix multiplication. Store the result in a valarray of size 15, representing the 3 x 5 result matrix. Use slices to multiply the rows of the first matrix time the columns of the second. Print the result in rectangular matrix form.

[ ]

<p>Part 3: Special Topics</p>

The mark of a professional in any field appears in his or her attention to the finer points of the craft. In this part of the book we discuss advanced features of C++ along with development techniques used by polished C++ professionals.

Once in a great while you may need to depart from the conventional wisdom of sound object-oriented design by inspecting the runtime type of an object for special processing. Most of the time you should let virtual functions do that job for you, but when writing special-purpose software tools, such as debuggers, database viewers, or class browsers, you’ll need to determine type information at runtime. This is where the runtime type identification (RTTI) mechanism comes into play, which is the topic of Chapter 8. Multiple inheritance has taken a bad rap over the years, and some languages don’t even support it. Nonetheless, when used properly, it can be a powerful tool for crafting elegant, efficient code. A number of standard practices involving multiple inheritance have evolved over the years, which we present in Chapter 9. Perhaps the most notable innovation in software development since object-oriented techniques is the use of design patterns. A design pattern describes and presents solutions for many of the common problems involved in designing software, and can be applied in many situations and implemented in any language. In chapter 10 we describe a selected number of widely-used design patterns and implement them in C++. Chapter 11 explains in detail the benefits and challenges of multi-threaded programming. The current version of standard C++ does not specify support for threads, even though most operating systems support them. We use a portable, freely-available thread library to illustrate how C++ programmers can take advantage of threads to build more usable and responsive applications.

<p>8: Runtime type identification</p>

Runtime type identification (RTTI) lets you find the dynamic type of an object when you have only a pointer or a reference to the base type.

This can be thought of as a "secondary" feature in C++, pragmatism to help out when you get into rare messy situations. Normally, you’ll want to intentionally ignore the exact type of an object and let the virtual function mechanism implement the correct behavior for that type automatically. On occasion, however, it’s useful to know the exact runtime (that is, most derived) type of an object for which you only have a base pointer. Often this information allows you to perform a special-case operation more efficiently or prevent a base-class interface from becoming ungainly. It happens enough that most class libraries contain virtual functions to produce run-time type information. When exception handling was added to C++, it required information about the runtime type of objects. It became an easy next step to build access to that information into the language. This chapter explains what RTTI is for and how to use it.

<p>Runtime casts</p>

One way to determine the runtime type of an object through a pointer is to employ a runtime cast, which verifies that the attempted conversion is valid. This is useful when you need to cast a base-class pointer to a derived type. Since inheritance hierarchies are typically depicted with base classes above derived classes, such a cast is called a downcast.

Consider the following class hierarchy.

In the code that follows, the Investment class has an extra operation that the other classes do not, so it is important to be able to know at runtime whether a Security pointer refers to a Investment object or not. To implement checked runtime casts, each class keeps an integral identifier to distinguish it from other classes in the hierarchy.

//: C08:CheckedCast.cpp

// Checks casts at runtime

#include

#include

#include "../purge.h"

using namespace std;

class Security {

protected:

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