Mercy Thompson, car mechanic and shapeshifter, must stop a disaster of world-shattering proportions in this exhilarating entry in the #1 New York Times bestselling series.In the supernatural realms, there are creatures who belong to winter. I am not one of them. But like the coyote I can become at will, I am adaptable.My name is Mercy Thompson Hauptman, and my mate, Adam, is the werewolf who leads the Columbia Basin Pack, the pack charged with keeping the people who live and work in the Tri-Cities of Washington State safe. It's a hard job, and it doesn't leave much room for side quests. Which is why when I needed to travel to Montana to help my brother, I intended to go by myself.But I'm not alone anymore.Together, Adam and I find ourselves trapped with strangers in a lodge in the heart of the wilderness, in the teeth of a storm of legendary power, only to discover my brother's issues are a tiny part of a problem much bigger than we could have imagined. Arcane and ancient magics are at work that could, unless we are very careful, bring about the end of the world. . . .
Любовное фэнтези, любовно-фантастические романы18+Winter Lost
(Mercy Thompson #14)
by Patricia Briggs
Titles by Patricia Briggs
Moon Called
Blood Bound
Iron Kissed
Bone Crossed
Silver Borne
River Marked
Frost Burned
Night Broken
Fire Touched
Silence Fallen
Storm Cursed
Smoke Bitten
Soul Taken
Winter Lost
On the Prowl (with Eileen Wilks, Karen Chance, and Sunny)
Cry Wolf
Hunting Ground
Fair Game
Dead Heat
Burn Bright
Wild Sign
Wolfsbane
Steal the Dragon
When Demons Walk
The Hob’s Bargain
Dragon Bones
Dragon Blood
Raven’s Shadow
Raven’s Strike
Alpha and Omega: Cry Wolf: Volume One
Alpha and Omega: Cry Wolf: Volume Two
Shifter’s Wolf (
Shifting Shadows
Prologue
An artifact is an object that either has a magical effect or can be used to create a magical effect. Most of these are minor things—a lucky penny or a staff that helps you find your way home when you are lost. But magic is unpredictable, and some artifacts change in purpose and power.
Most artifacts are intentionally made, usually by the fae, though witches, warlocks, and wizards have also made their fair share. Some artifacts just happen. My friend Warren has a car, given to him by his lover with the intent of making him safer, that magicked itself spontaneously. That car tries to take care of him. Annoying, but also sweet.
The Soul Taker was an artifact like Warren’s car, in that it just happened. But it was the furthest thing from sweet. It was old, a sickle used to harvest the blood of sacrifices in service of some unknown and long-forgotten god. By the time I encountered it, it had become sentient and fixed in its purpose of bringing its god back on a bridge of the dead.
It did something to me, to my magic and to my soul. I thought that those effects would go away when I had it destroyed.
I was wrong.
Interlude
Summer wasn’t his season, but the creature known to the locals as John Hunter still liked the storms. This one came with lightning and thunder, making the interior of his cabin feel like a refuge and adding unexpected percussion to the music filling the room.
It was chilly so he’d lit the fire, and the smell of the burning wood was as warming as the flames. Not that the cold bothered
He closed his eyes, stretching his legs out. His dog grumbled and scooted around until his great muzzle weighed down John’s right foot again.
They both listened to the music—but the dog didn’t wince when their musician hit a flurry of wrong notes.
“I told you, harp or guitar I can do. But this is not like either one of them to an amazing degree.” Pause. “It probably would have helped if the person who created this thing actually knew how to play it.”
Amused, John Hunter opened his eyes and turned his head to look at his entertainment.
The clever and graceful, if work-begrimed, fingers of his guest danced over the lyre. The man, dressed in battered jeans and a torn T-shirt, looked at home in the cabin in a way that the lyre did not. Silver-covered wood inlaid with luminous blue turquoise formed the arms of the lyre, ending with elaborate carvings of wolf heads, or possibly dogs. At the base, the sound box was carved into a beautiful woman’s face. The artifact would have been more appropriately housed in an art museum instead of a cabin in the mountains.
“Doesn’t the magic help?” John asked.
His guest looked up, mischievous eyes alight. “Haven’t you learned by now? Magic
1
There was a 1960 Beetle parked in front of my shop.
I eyed it warily as I let myself into the office. Having a 1960 bug parked outside was not unusual—I specialized in the old air-cooled VWs to the point where people brought them to me from other states to work on or restore. I just hadn’t seen this particular one before.
I would have remembered.
I locked away my purse, draped my coat over the chair behind the counter, then walked into the garage bays. The light was already on and Zee was hard at work. He’d been here for a while because the big furnace had already heated the space to human-friendly temperatures.
Buried in the engine compartment of the car he was bitterly cursing in German, Zee looked like a wiry old man with white hair that was thinning on top and a bit of a potbelly. Thanks to fae glamour, he bore no resemblance to the Dark Smith of Drontheim, who had built many deadly weapons and used them in his time to slaughter saints, kings, and anyone else who annoyed him. Currently, he worked a little more than full-time in the garage he’d once owned, helping me repair old cars.