Читаем Agile Testing: A Practical Guide for Testers and Agile Teams полностью

While this provided a lot of test coverage, it didn’t actually test the reason the device was used, which was to read data from RTUs. A simulator was written in Ruby with a FOX (FXRuby) GUI. This allowed mock data to be fed into the device. Because the simulator could be controlled remotely, it was incorporated into automated tests that exercised the embedded device’s ability to read data, respond to error conditions, and generate alarms when the input data exceeded a predetermined threshold.

Embedded testing is highly technical, but with the power provided by the simulator, the whole team was able to participate in testing the device. The simulator was written to support testing for the test team, but the programmer for the firmware found it valuable and used it to help with his development efforts as well. That was a positive unexpected side effect. Quadrant 2 tests that support the team may incorporate a variety of technologies, as they did in this project.

Critiquing the Product with Business-Facing Tests

The business-facing tests that critique the product are outlined in this section.

Exploratory Testing

The automated tests were simple and easy for everyone on the team to use. Individual test scripts could be run to set up specific conditions, allowing effective exploratory testing to be done without having to spend a lot of time manually entering data. This worked for all three test frameworks: functional, web services, and embedded.

Exploratory testing, usability testing, and other Quadrant 3 tests are discussed in Chapter 10, “Business-Facing Tests that Critique the Product.”

The team performed exploratory testing to supplement the automated test suites and get the best coverage possible. This human interaction with the system found issues that automation didn’t find.

Usability testing was not a critical requirement for the system, but the testers watched so that the interface made sense and flowed smoothly. The testers used exploratory testing extensively to critique the product. The product engineer also used exploratory testing for his solution verification tests.

Testing Data Feeds

As shown in Figure 12-2, the data from the system is available on a JMS queue, as well as the web browser. To test the JMS queue, the development group wrote a Java proxy. It connected to a queue and printed any arriving data to the console. They also wrote a Ruby client that received this data via a pipe, which was then available in the Ruby automated test system.

Emails were automatically sent when alarm conditions were encountered. The alarm emails contained both plain text email and email with attachments. The MIME attachments contained data useful for testing, so a Ruby email client that supported attachments was written.

The End-to-End Tests

Quadrant 3 includes end-to-end functional testing that demonstrates the desired behavior of every part of the system. From the beginning, it was apparent that correct operation of the whole Remote Data Monitoring system could only be determined when all components were used. Once the simulator, embedded device tests, web services tests, and application tests were written, it was a relatively simple matter to combine them to produce an automated test of the entire system. Once again, Excel spreadsheets were used to hold the test data, and Ruby classes were written to access the data and expected results.

The end-to-end tests were complicated by the unpredictable response of the satellite transmission path. A predefined timeout value was set, and if the test’s actual value did not match the expected value, the test would cycle until it matched or the timeout was reached. When the timeout expired, the test was deemed to have failed. Most transmission issues were found and eliminated this way. It would have been highly unlikely that they would have been found with manual testing, because they were sporadic issues.

Because end-to-end tests such as these can be fragile, they may not be kept as part of the automated regression suite. If all of the components of the system are well covered with automated regression tests, automated end-to-end tests might not be necessary. However, due to the nature of this system, it wasn’t possible to do a full test without automation.

User Acceptance Testing

User Acceptance Testing (UAT) is the final critique of the product by the customer, who should have been involved in the project from the start. In this example, the real customer was in France, thousands of miles from the development team. The team had to be inventive to have a successful UAT. The customer came to work with the team members a couple of times during the year and so was able to interact with the team a little easier than if they’d never met.

Перейти на страницу:

Похожие книги

1С: Бухгалтерия 8 с нуля
1С: Бухгалтерия 8 с нуля

Книга содержит полное описание приемов и методов работы с программой 1С:Бухгалтерия 8. Рассматривается автоматизация всех основных участков бухгалтерии: учет наличных и безналичных денежных средств, основных средств и НМА, прихода и расхода товарно-материальных ценностей, зарплаты, производства. Описано, как вводить исходные данные, заполнять справочники и каталоги, работать с первичными документами, проводить их по учету, формировать разнообразные отчеты, выводить данные на печать, настраивать программу и использовать ее сервисные функции. Каждый урок содержит подробное описание рассматриваемой темы с детальным разбором и иллюстрированием всех этапов.Для широкого круга пользователей.

Алексей Анатольевич Гладкий

Программирование, программы, базы данных / Программное обеспечение / Бухучет и аудит / Финансы и бизнес / Книги по IT / Словари и Энциклопедии
C++ Primer Plus
C++ Primer Plus

C++ Primer Plus is a carefully crafted, complete tutorial on one of the most significant and widely used programming languages today. An accessible and easy-to-use self-study guide, this book is appropriate for both serious students of programming as well as developers already proficient in other languages.The sixth edition of C++ Primer Plus has been updated and expanded to cover the latest developments in C++, including a detailed look at the new C++11 standard.Author and educator Stephen Prata has created an introduction to C++ that is instructive, clear, and insightful. Fundamental programming concepts are explained along with details of the C++ language. Many short, practical examples illustrate just one or two concepts at a time, encouraging readers to master new topics by immediately putting them to use.Review questions and programming exercises at the end of each chapter help readers zero in on the most critical information and digest the most difficult concepts.In C++ Primer Plus, you'll find depth, breadth, and a variety of teaching techniques and tools to enhance your learning:• A new detailed chapter on the changes and additional capabilities introduced in the C++11 standard• Complete, integrated discussion of both basic C language and additional C++ features• Clear guidance about when and why to use a feature• Hands-on learning with concise and simple examples that develop your understanding a concept or two at a time• Hundreds of practical sample programs• Review questions and programming exercises at the end of each chapter to test your understanding• Coverage of generic C++ gives you the greatest possible flexibility• Teaches the ISO standard, including discussions of templates, the Standard Template Library, the string class, exceptions, RTTI, and namespaces

Стивен Прата

Программирование, программы, базы данных
Adobe Flash. Создание аркад, головоломок и других игр с помощью ActionScript
Adobe Flash. Создание аркад, головоломок и других игр с помощью ActionScript

Данная книга посвящена программированию игр с помощью ActionScript. Здесь вы найдете подробные указания, необходимые для создания самых разных игр – аркад, головоломок, загадок и даже игровых автоматов. В тексте приведены исходные коды программ и детальные, доступно изложенные инструкции. Базовые принципы программирования ActionScript рассматриваются на примере игр, однако вы без труда сможете применить полученные знания и для разработки неигровых проектов, таких как Web-дизайн и реклама. Рекомендации Гэри Розенцвейга помогут вам не только придумывать занимательные игры и размещать их на Web-сайте, но и оптимизировать скорость их работы, а также защищать свои творения от несанкционированного копирования. Представленный в книге код несложно изменить для использования в других программах.Книга предназначена для широкого круга читателей – создателей анимационных роликов, художников-оформителей, программистов и разработчиков Web-сайтов. Издание может также выступать в качестве практического пособия по изучению ActionScript.

Гэри Розенцвейг

Программирование, программы, базы данных / Программирование / Книги по IT