Some teams don’t spend much time doing release planning activities. Priorities change quickly, even within a particular theme of features. Nobody wants to do too much work up front that ends up being wasted. Some teams just look at the first couple of stories to make sure they can get a running start. At the very least, teams want to know enough to get their system architecture pointed in the right direction and get started on the first few stories.
These planning meetings aren’t intended to plan every iteration of the release in detail. And we know we can’t predict exactly how many stories we can complete each iteration. However, we do have an idea of our average velocity, so we can get a general idea of the possible scope of the release. The team talks about the features and stories, trying to get a 20,000-foot view of what can go into the release and how many iterations it might take to complete. Both of us like Mike Cohn’s approach to release planning in his book
Release planning is a chance for the developers and customers to consider the impact of the planned features on the larger system, clarify assumptions, and look at dependencies that might affect what stories are done first. They may think about testing at a high level and whether new resources such as test environments and software will be needed.
Let’s follow our agile tester through release planning activities and see how she contributes value through her unique perspective and focus.
Sizing
Agile teams estimate the relative size of each story. Some teams size as they go, delaying the estimation until the iteration where they’ll actually complete the story. Others have meetings to estimate stories even in advance of release planning. Some developer and customer teams sit together to write and estimate the size of stories all at one time. The goal of sizing is for the programmers to give the business an idea of the cost of each story and to help them prioritize and plan the first few iterations. High-functioning teams who’ve worked together for years may take a less formal approach. For new agile teams, learning to size stories takes a lot of practice and experience. It’s not important to get each story sized correctly but to be close enough to give customers some idea of how big the stories are so they can prioritize with better information. Over time, variations on individual story sizing will average out, and we find that a theme or related group of stories takes about the amount of time expected.
How to Size Stories
As far as how to calculate story size, different teams use different techniques, but again, we like Mike Cohn’s approach to determining story size. We size in story points, ideal days, or simply “small, medium, large.” The relative size of each story to others is the important factor. For example, adding an input field to an existing user interface is obviously much smaller than developing a brand new screen from scratch.
If the business knows the average velocity (the number of story points the team completes each iteration) and has the initial size estimates of each story it wants to get done, it has an idea of how long it might take to implement a given theme. As with any other development methodology, there are no guarantees, because estimates are just that. Still, the business can plan well enough to conduct its usual activities.
Our teams use planning poker (explained in Mike Cohn’s book