Читаем Agile Testing: A Practical Guide for Testers and Agile Teams полностью

Checklists are one way for product owners to make sure they correctly assess and communicate all of the aspects of a story. The product owner for Lisa’s team, Steve Perkins, came up with his own “story checklist” to make sure he and the stakeholders think through everything affected by the story. He created a template on the team wiki for this purpose. The checklist specifies the conditions of satisfaction—what the business needs from the story. It also includes impacts on existing functions such as the website, documents, administrative forms, account statements, and other components of the system and the daily operation of the business. The checklist makes sure the team doesn’t miss requirements such as data migration, notifications, legal considerations, and communications to vendors and business partners because they forgot to consider them. Figure 9-1 shows a sample story checklist.

Figure 9-1 Sample story checklist

Mind Maps

Mind maps are a simple but effective way to search out ideas that that might not occur to you in a simple brainstorming session. Mind maps are diagrams created to represent concepts, words, or ideas linked to a central key concept. We used mind maps to organize this book.

It really doesn’t matter whether you purchase a tool such as the one we used or draw on a whiteboard or a big piece of paper. The effect is the same. Mind maps enable you to generate ideas and work in a way that is consistent with the way you think about problems.

How about an example? We’re discussing the story shown in Figure 9-2.

Figure 9-2 Shopping cart delete story

We gather around the whiteboard and start asking questions. Where should the deleted items go? Should they be saved for later approval, or should they just disappear? What should the screen look like after we delete an item? Figure 9-3 shows an example of the sort of mind map we might draw on a whiteboard.

Figure 9-3 Example mind map for shopping cart delete story

Spreadsheets

When possible, tools for specifying business-facing tests should fit well with your business domain. For example, spreadsheets are widely used by financial services companies, so for a project in the financial services area it makes sense to use spreadsheets to define examples of the functionality that a story should deliver.

Customers can write a few high-level test cases to help round out a story prior to the start of the iteration, possibly using some type of checklist. Some customer teams simply write a couple of tests, maybe a happy path and a negative test, on the back of each story card. Some write more detailed examples in spreadsheets or whatever format they’re comfortable working with.

Steve Perkins, the product owner for Lisa’s team, often illustrates complex calculations and algorithms in spreadsheets, which the team can turn into tests later. Figure 9-4 shows one of his worksheets, which performs calculations on the input values to produce the values in the ADR and ACR columns. This format is easy to get into an automated test framework (refer to Figure 9-8 for the corresponding FitNesse example).

Figure 9-4 Spreadsheet example from product owner

Look at tools already used by your business experts and see whether they can be adapted to document examples of desired feature behavior to help the development team better understand the story.

Janet has worked with several teams that have used spreadsheets as input into their Fit tests. This allows customers to work in a tool that is familiar to them but not waste any effort in translating them to an automation tool.

Mock-Ups

Mock-ups can take many forms. Paper prototypes are a simple but effective way to test how screens will work together. Drawing on a whiteboard can accomplish the same goal, but it can’t be passed around. Screenshots from existing applications can form the basis of a discussion about how to add a new feature and where it will fit into the UI. You may have used tools like these in other development methodologies. The big difference in agile development is that we create and discuss the mock-ups just as we’re about to start writing the code, rather than weeks or months beforehand. We can be confident that the mock-up represents what the customers want right now.

See Chapter 8 for Gerard Meszaros’ description of using paper prototypes and Wizard of Oz testing.

Lisa’s Story

Перейти на страницу:

Похожие книги

1С: Бухгалтерия 8 с нуля
1С: Бухгалтерия 8 с нуля

Книга содержит полное описание приемов и методов работы с программой 1С:Бухгалтерия 8. Рассматривается автоматизация всех основных участков бухгалтерии: учет наличных и безналичных денежных средств, основных средств и НМА, прихода и расхода товарно-материальных ценностей, зарплаты, производства. Описано, как вводить исходные данные, заполнять справочники и каталоги, работать с первичными документами, проводить их по учету, формировать разнообразные отчеты, выводить данные на печать, настраивать программу и использовать ее сервисные функции. Каждый урок содержит подробное описание рассматриваемой темы с детальным разбором и иллюстрированием всех этапов.Для широкого круга пользователей.

Алексей Анатольевич Гладкий

Программирование, программы, базы данных / Программное обеспечение / Бухучет и аудит / Финансы и бизнес / Книги по IT / Словари и Энциклопедии
C++ Primer Plus
C++ Primer Plus

C++ Primer Plus is a carefully crafted, complete tutorial on one of the most significant and widely used programming languages today. An accessible and easy-to-use self-study guide, this book is appropriate for both serious students of programming as well as developers already proficient in other languages.The sixth edition of C++ Primer Plus has been updated and expanded to cover the latest developments in C++, including a detailed look at the new C++11 standard.Author and educator Stephen Prata has created an introduction to C++ that is instructive, clear, and insightful. Fundamental programming concepts are explained along with details of the C++ language. Many short, practical examples illustrate just one or two concepts at a time, encouraging readers to master new topics by immediately putting them to use.Review questions and programming exercises at the end of each chapter help readers zero in on the most critical information and digest the most difficult concepts.In C++ Primer Plus, you'll find depth, breadth, and a variety of teaching techniques and tools to enhance your learning:• A new detailed chapter on the changes and additional capabilities introduced in the C++11 standard• Complete, integrated discussion of both basic C language and additional C++ features• Clear guidance about when and why to use a feature• Hands-on learning with concise and simple examples that develop your understanding a concept or two at a time• Hundreds of practical sample programs• Review questions and programming exercises at the end of each chapter to test your understanding• Coverage of generic C++ gives you the greatest possible flexibility• Teaches the ISO standard, including discussions of templates, the Standard Template Library, the string class, exceptions, RTTI, and namespaces

Стивен Прата

Программирование, программы, базы данных
Adobe Flash. Создание аркад, головоломок и других игр с помощью ActionScript
Adobe Flash. Создание аркад, головоломок и других игр с помощью ActionScript

Данная книга посвящена программированию игр с помощью ActionScript. Здесь вы найдете подробные указания, необходимые для создания самых разных игр – аркад, головоломок, загадок и даже игровых автоматов. В тексте приведены исходные коды программ и детальные, доступно изложенные инструкции. Базовые принципы программирования ActionScript рассматриваются на примере игр, однако вы без труда сможете применить полученные знания и для разработки неигровых проектов, таких как Web-дизайн и реклама. Рекомендации Гэри Розенцвейга помогут вам не только придумывать занимательные игры и размещать их на Web-сайте, но и оптимизировать скорость их работы, а также защищать свои творения от несанкционированного копирования. Представленный в книге код несложно изменить для использования в других программах.Книга предназначена для широкого круга читателей – создателей анимационных роликов, художников-оформителей, программистов и разработчиков Web-сайтов. Издание может также выступать в качестве практического пособия по изучению ActionScript.

Гэри Розенцвейг

Программирование, программы, базы данных / Программирование / Книги по IT