Читаем Agile Testing: A Practical Guide for Testers and Agile Teams полностью

Demonstrations to the executives or upper management can instill confidence in your project as well. One of the downfalls of a phased project is there is nothing to see until the very end, and management has to place all of its trust in the development team’s reports. The incremental and iterative nature of agile development gives you a chance to demonstrate business value as you produce it, even before you release it. A live demonstration can be a very powerful tool if the participants are actively asking questions about the new features.

Rather than waiting until the end of the iteration, you can use any opportunity to demonstrate your changes. A recent project Janet worked on used regularly scheduled meetings with the business users to demonstrate new features in order to get immediate feedback. Any desired changes were fed into the next iteration.

Choose a frequency for your demonstrations that works for your team so that the feedback loop is quick enough for you to incorporate changes into the release.

Chapter 19, “Wrap Up the Iteration,” talks about end-of-iteration demonstrations and reviews.

Informal demos can be even more productive. Sit down with a business expert and show her the story your team is currently coding. Do some exploratory testing together. We’ve heard of teams that get their stakeholders to do some exploratory testing after each iteration demo in order to help them think of refinements and future stories to change or build on the functionality just delivered.

Scenario Testing

Business users can help define plausible scenarios and workflows that can mimic end user behavior. Real-life domain knowledge is critical to creating accurate scenarios. We want to test the system from end to end but not necessarily as a black box.

One good technique for helping the team understand the business and user needs is “soap opera testing,” a term coined by Hans Buwalda [2003]. The idea here is to take a scenario that is based on real life, exaggerate it in a manner similar to the way TV soap operas exaggerate behavior and emotions, and compress it into a quick sequence of events. Think about questions like, “What’s the worst thing that can happen, and how did it happen?”

Soap Opera Test Example

Lisa worked on an Internet retail site, where she found soap opera tests to be effective. Here’s an example of a soap opera scenario to test inventory, preorder, and backorder processes of an Internet retailer’s warehouse.

The most popular toy at our online toy store this holiday season is the Super Tester Action Figure. We have 20 preorders awaiting receipt of the items in our warehouse. Finally, Jane, a warehouse supervisor, receives 100 Super Tester Action figures. She updates the inventory system to show it is available inventory against the purchase order and no longer a preorder. Our website now shows Super Tester Action Figures available for delivery in time for the holidays. The system releases the preorders, which are sent to the warehouse. Meanwhile, Joe, the forklift driver, is distracted by his cell phone, and accidentally crashes into the shelf containing the Super Tester Action Figures. All appear to be smashed up beyond recognition. Jane, horrified, removes the 100 items from available inventory. Meanwhile, more orders for this popular toy have piled up in the system item. Sorting through the debris, Jane and Joe find that 14 of the action figures have actually survived intact. Jane adds them back into the available inventory.

This scenario tests several processes in the system, including preorder, purchase order receipt, backorder, warehouse cancels, and preorder release. How many Super Tester toys will show as available on the shopping website at the end of all that? While executing the scenario, we’ll probably find other areas we want to investigate; maybe the purchase order application is difficult to use or the warehouse inventory updates aren’t reflected properly in the website. Thinking up and executing these types of tests will teach us more about what our users and other external customers need than running predefined functional tests on narrower areas of the application. As a bonus, it’s fun!

As a tester, we often “make up” test data, but it is usually simple so we can easily check our results. When testing different scenarios, both the data and the flow need to be realistic. Find out if the data comes from another system or if it’s input manually. Get a sample if you can by asking the customers to provide data for testing. Real data will flow through the system and can be checked along the way. In large systems, it will behave differently depending on what decisions are made.

Chapter 14, “An Agile Test Automation Strategy,” examines different approaches to obtaining test data.

Перейти на страницу:

Похожие книги

1С: Бухгалтерия 8 с нуля
1С: Бухгалтерия 8 с нуля

Книга содержит полное описание приемов и методов работы с программой 1С:Бухгалтерия 8. Рассматривается автоматизация всех основных участков бухгалтерии: учет наличных и безналичных денежных средств, основных средств и НМА, прихода и расхода товарно-материальных ценностей, зарплаты, производства. Описано, как вводить исходные данные, заполнять справочники и каталоги, работать с первичными документами, проводить их по учету, формировать разнообразные отчеты, выводить данные на печать, настраивать программу и использовать ее сервисные функции. Каждый урок содержит подробное описание рассматриваемой темы с детальным разбором и иллюстрированием всех этапов.Для широкого круга пользователей.

Алексей Анатольевич Гладкий

Программирование, программы, базы данных / Программное обеспечение / Бухучет и аудит / Финансы и бизнес / Книги по IT / Словари и Энциклопедии
C++ Primer Plus
C++ Primer Plus

C++ Primer Plus is a carefully crafted, complete tutorial on one of the most significant and widely used programming languages today. An accessible and easy-to-use self-study guide, this book is appropriate for both serious students of programming as well as developers already proficient in other languages.The sixth edition of C++ Primer Plus has been updated and expanded to cover the latest developments in C++, including a detailed look at the new C++11 standard.Author and educator Stephen Prata has created an introduction to C++ that is instructive, clear, and insightful. Fundamental programming concepts are explained along with details of the C++ language. Many short, practical examples illustrate just one or two concepts at a time, encouraging readers to master new topics by immediately putting them to use.Review questions and programming exercises at the end of each chapter help readers zero in on the most critical information and digest the most difficult concepts.In C++ Primer Plus, you'll find depth, breadth, and a variety of teaching techniques and tools to enhance your learning:• A new detailed chapter on the changes and additional capabilities introduced in the C++11 standard• Complete, integrated discussion of both basic C language and additional C++ features• Clear guidance about when and why to use a feature• Hands-on learning with concise and simple examples that develop your understanding a concept or two at a time• Hundreds of practical sample programs• Review questions and programming exercises at the end of each chapter to test your understanding• Coverage of generic C++ gives you the greatest possible flexibility• Teaches the ISO standard, including discussions of templates, the Standard Template Library, the string class, exceptions, RTTI, and namespaces

Стивен Прата

Программирование, программы, базы данных
Adobe Flash. Создание аркад, головоломок и других игр с помощью ActionScript
Adobe Flash. Создание аркад, головоломок и других игр с помощью ActionScript

Данная книга посвящена программированию игр с помощью ActionScript. Здесь вы найдете подробные указания, необходимые для создания самых разных игр – аркад, головоломок, загадок и даже игровых автоматов. В тексте приведены исходные коды программ и детальные, доступно изложенные инструкции. Базовые принципы программирования ActionScript рассматриваются на примере игр, однако вы без труда сможете применить полученные знания и для разработки неигровых проектов, таких как Web-дизайн и реклама. Рекомендации Гэри Розенцвейга помогут вам не только придумывать занимательные игры и размещать их на Web-сайте, но и оптимизировать скорость их работы, а также защищать свои творения от несанкционированного копирования. Представленный в книге код несложно изменить для использования в других программах.Книга предназначена для широкого круга читателей – создателей анимационных роликов, художников-оформителей, программистов и разработчиков Web-сайтов. Издание может также выступать в качестве практического пособия по изучению ActionScript.

Гэри Розенцвейг

Программирование, программы, базы данных / Программирование / Книги по IT