“All right … but you don’t have any objections to hurting
“You’re a Smedry,” she said. “That’s different. Now do you want to learn the rest of these grenades or not?”
“That depends. What are they going to do to me?”
She eyed me, then grumbled something and turned away.
I blinked. I’d gotten used to Bastille’s moods by now, but this seemed irregular even for her. “Bastille?”
She walked over to the far side of the room, tapping a section of glass, making the wall turn translucent. The Royal Weapons Testing Facility was a tall, multitowered castle on the far side of Nalhalla City. Our vantage point gave us a great view of the capital.
“Bastille?” I asked again, walking up to her.
She said, arms folded, “I shouldn’t be berating you like this.”
“How
“Not at all. I’m sorry, Alcatraz.”
I blinked. An apology. From
“Yeah. I just wish there were more to do. More that
I nodded, understanding. My escape from the Hushlands had snowballed into the rescue of my father from the Library of Alexandria, and following that we’d gotten sucked into stopping Nalhalla from signing a treaty with the Librarians. Now, finally, things had settled down. And not surprisingly, other people—people with more experience than Bastille and me—had taken over doing the most important tasks. I was a Smedry and she a full Knight of Crystallia, but we were both only thirteen. Even in the Free Kingdoms—where people didn’t pay as much attention to age—that meant something.
Bastille had been rushed through training during her childhood and had obtained knighthood at a very young age. The others of her order expected her to do a lot of practice and training to make up for earlier lapses. She spent half of every day seeing to her duties in Crystallia.
Generally, I spent my days in Nalhalla learning. Fortunately, this was a
I won’t lie. It was shatteringly cool. Instead of sitting around all day writing biology papers or listening to Mr. Layton from algebra class extol the virtues of complex factoring, I got to throw teddy bear grenades and jump off buildings. It was really fun at the start.
Okay, it was really fun the WHOLE TIME.
But there was something missing. Before, though I’d been stumbling along without knowing what I was doing, we’d been involved in important events. Now we were just … well, kids. And that was annoying.
“Something needs to happen,” I said. “Something exciting.” We looked out the window expectantly.
A bluebird flew by. It didn’t, however, explode. Nor did it turn out to be a secret Librarian ninja bird. In fact, despite my dramatic proclamation, nothing at all interesting happened. And nothing interesting will happen for the next three chapters.
Sorry. I’m afraid this is going to be a rather boring book. Take a deep breath. The worst part is coming next.
Starscape Reading and Activity Guide to the Alcatraz vs. the Evil Librarians Series
By Brandon Sanderson
Ages 8–12; Grades 3–7
The questions and activities that follow are intended to enhance your reading of Brandon Sanderson’s Alcatraz novels. The guide has been developed in alignment with the Common Core State Standards; however, please feel free to adapt this content to suit the needs and interests of your students or reading group participants.
Brandon Sanderson turns readers’ understanding of literary genres upside down and backward in this lively adventure series. In the world of thirteen-year-old Alcatraz Smedry, “Librarians,” with their compulsions to organize and control information, are a source of evil, and “Talents” can include breaking things, arriving late, and getting lost. Add an unlikely teenage knight named Bastille, flying glass dragons, wild battles, references to philosophers and authors from Heraclitus to Terry Pratchett, and plenty of hilarious wordplay, and you have a series to please book lovers of all ages. And one that will have readers reflecting deeply about the nature of knowledge, truth, family, and trust, all while laughing out loud.
In the introduction to the first book in the series,