Williams, Ken (1991) «A View from the Inside: The Interactive Film Industry is a Virtual Reality». InterAction, Fall 1991, pp4, 6 & 10
Yakal, Kathy (1986) «Habitat: A Look at the Future of Online Games». Compute!, Issue 77, October 1986, p32
«50 Illegal Electronic Games Banned» (2005) China View, 26 January 2005. [онлайн] http://news.xinhuanet.com/english/2005-01/26/content_2511068.htm [проверено: 20 января 2014]
Ahonen, Tomi T. and O’Reilly, Jim (2007) Digital Korea. London, UK: Futuretext
«Average Monthly Wages of Staff and Workers 1978-2007» (2008) China Statistical Yearbook. [онлайн] www.stats.gov.cn [проверено: 20 января 2014]
Bigpoint (2008) «Bigpoint, Europe’s Leading Multiplayer Game Publisher, Expands into US Market with Rapid-Fire Launch Schedule». [пресс-релиз] 3 December 2008 [онлайн] www.marketwire.com/press-release/bigpoint-europes-leading-multiplayer-game-publisher-expands-into-us-market-with-rapid-926487.htm [проверено: 20 января 2014]
Bolande, M. Asher (1997) «Patriotic Computer Games Hope to Win Over China’s Youth». The Nation, Bangkok, Thailand. 21 May 1997, pB-4.
Castronova, Edward (2002) «Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier». In: Salen, Katie and Zimmerman, Eric (editors) (2006) The Game Design Reader: A Rules of Play Anthology. Cambridge, Massachusetts: The MIT Press, pp814-862
«China Censors Online Video Games» (2004) BBC News Online. 1 June 2004. [онлайн] http://news.bbc.co.uk/2/hi/technology/3766023.stm [проверено: 20 января 2014]
Heeks, Richard (2008) «Current Analysis and Future Research Agenda on „Gold Farming“: Real-World Production in Developing Countries for the Virtual Economies of Online Games». Development Informatics Working Paper 32, Institute for Development Policy and Management, University of Manchester. [онлайн] http://hummedia.manchester.ac.uk/institutes/gdi/publications/workingpapers/di/di_wp32.pdf [проверено: 20 января 2014]
Jansen, Marius B. (2000) The Making of Modern Japan. Cambridge, Massachusetts: Belknap Press, Harvard University Press
Jenkins, David (2009) «Chinese Online Games Market Grew 63% in 2008». Gamasutra, 9 April 2009. [онлайн] www.gamasutra.com/php-bin/news_index.php?story=23133 [проверено: 20 января 2014]
Kim, Min-kyu and Park, Tae-soon (2006) Between Censorship and Rating: State of Global Screening System. Seoul, South Korea: Korea Game Development and Promotion Institute
Korea Game Development & Promotion Institute (2002) The Rise of Korean Games.
Korea Game Development & Promotion Institute (2004) Trends in Game Immersion (Addiction) According to Changes in Game Environments and Their Significance.
Korea Game Development & Promotion Institute (2005) The Rise of Korean Games: Guide to Korean Game Industry and Culture 2005.