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One of the very first science fiction books I bought as a kid was Jack Vance’s The Dying Earth, in its original paperback edition published by Hillman. (It cost me a quarter; it goes well over $100.00 on eBay these days.) I became an immediate fan, picking up Big Planet and all the other Vance titles — but then, as now, I had a special love for his tales of the last days of a dying Earth in a worn-out solar system. (So did a lot of other writers — not just the ones in this tribute volume, but dozens of writers over the years have emulated his style and borrowed some of his concepts, not as plagiarists, but as a loving tribute to his skills and his enormous influence throughout the field.)

When Carol and I decided, back in the 1970s, to enter a few Worldcon masquerades, the very first costume we chose to make was Chun the Unavoidable and his shill, Lith the Golden Witch. We won at Torcon, the 1973 Worldcon in Toronto…and now, thirty-six years later, it’s a pleasure to go back and offer my literary thanks to Chun and Lith, two of Jack’s more unforgettable characters.

— Mike Resnick


Walter Jon Williams

Abrizonde


Walter Jon Williams was born in Minnesota and now lives near Albuquerque, New Mexico. His short fiction has appeared frequently in Asimov’s Science Fiction, as well as in The Magazine of Fantasy and Science Fiction, Wheel of Fortune, Global Dispatches, Alternate Outlaws, and in other markets, and has been gathered in the collections Facets and Frankensteins and Other Foreign Devils. His novels include Ambassador of Progress, Knight Moves, Hardwired, The Crown Jewels, Voice Of The Whirlwind. House Of Shards, Days of Atonement, Aristoi, Metropolitan, City on Fire, a huge disaster thriller, The Rift, a Star Wars novel, Destiny’s Way, and the three novels in his acclaimed Modern Space Opera epic, “Dread Empire’s Fall,” Dread Empire’s Fall: The Praxis, Dread Empire’s Fall: The Sundering and Dread Empire’s Fall: Conventions of War. His most recent books are Implied Spaces and This Is Not a Game. He won a long-overdue Nebula Award in 2001 for his story “Daddy’s World,” and took another Nebula in 2005 with his story “The Green Leopard Plague.” He also scripted the online game “Spore.”

In the fast-moving and suspenseful story that follows, we journey with a student architect headed through the mountainous Cleft of Abrizonde to the school in distant Occul, who inadvertently gets caught up in a war between the Protostrator of Abrizonde and the rulers of Pex and Calabrande, and who finds that opportunity can come along at the most unexpected of times — and that you’d better seize it when it does!


Abrizonde

Walter Jon Williams

The student architect Vespanus of Roë, eager to travel to the city of Occul in the country of Calabrande, left Escani early in the season for an ascent of the Dimwer, the deep river that passes through the Cleft of Abrizonde on its way to the watery meads of Pex, the land where Vespanus, waiting for the pass to open, had passed a dreary winter in the insipid flat callow-fields of the brownlands.

The local bargemen claimed an early ascent was too hazardous for their craft, so Vespanus traveled upriver on a mule, a placid cream-colored animal named Twest. The Dimwer roared in a frigid torrent on the left as Twest made her serene ascent. There was still snow in the shadows of the rocks, but the trail itself was passable enough. The river bore on its peat-colored waters large cakes of ice that, Vespanus was forced to admit, would in fact have posed something of a danger to barge traffic.

Though nights were frigid, Vespanus employed his architectural talents and his madling Hegadil, who each night built him a warm, snug little home, with a stable attached for the mule, and who disassembled both the next morning. Vespanus thus spent the nights in relative comfort, reclining on purfled sheets, smoking Flume, and perusing a grimoire when he was not experiencing the pleasing fantasies brought on by the narcotic smoke.

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