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Narrator Tips: Tell the players that their cats are each approached by the leaders of their individual Clans and told about this. The leaders feel that it is an important task and that the players’ cats have been chosen because they seem to be good at working side by side with cats of varying backgrounds (as may happen every time you play the game, if the players’ cats come from different Clans). Their job will be to teach basic warrior skills—patrolling a border, stalking an enemy, and hunting for freshkill—to show these apprentices that all cats are alike no matter what Clan they belong to.

Each cat will get a specific apprentice to work with. Have the players (including the Narrator) each roll the six-sided die and use the chart below to discover what Clan the apprentice comes from. If the result is the same Clan that the player’s cat belongs to, reroll. Remember that what Clan a cat is from gives that cat an added boost in one skill (see Chapter Two of the game rules).

Die Result

Clan

1

ShadowClan

2–3

RiverClan

4–5

WindClan

6

ThunderClan

Then have the players (including the Narrator) each roll the six-sided die again, using the chart below to see what personality and skills their apprentice has. Have the players write down the game details for their new apprentices, listed below the chart. They’ll need this information as the adventure progresses.

Die Result

Personality

1-2

Clever

3–4

Tough

5–6

Insightful

Clever Apprentice: A clever apprentice has the following Ability scores—Strength 1, Intelligence 3, Spirit 1. The apprentice has the following Skill levels—Jump 1, Ponder 1, Sneak 1.

Tough Apprentice: A tough apprentice has the following Ability scores—Strength 3, Intelligence 1, Spirit 1. The apprentice has the following Skill levels—Pounce 1, See 1, Swat 1.

Insightful Apprentice: An insightful apprentice has the following Ability scores—Strength 1, Intelligence 1, Spirit 3. The apprentice has the following Skill levels—Focus 1, Listen 1, Smell 1.

Finally, have the players (including the Narrator) each roll the six-sided die one more time. If the result is even, their apprentice is female. If it’s odd, the apprentice is male. Once that is known, the apprentices need names. Rather than have the players choose the names themselves, have each player select the name for the apprentice belonging to the person on her or his right (keeping the apprentice’s personality and Clan in mind).

With all the apprentices fully developed, the players’ cats must decide in what order they want to teach the skills. Will they start with border patrol, stalking, or hunting practice?

Once that is decided, it is time to reveal the final surprise—during this adventure they will sometimes be playing as their regular cats and sometimes be playing as the apprentices. Have each player set aside his or her cat’s character sheets and focus on the game details of the new apprentices.

The big challenge will be that, when playing an apprentice, the players need to remember that the young cat does not know everything that the more advanced cat does. The Narrator may find it helpful to remind the players of what perspective and knowledge they are supposed to be using—the apprentice’s or the mentor’s—as that shifts during play.

What Happens Next: If the players’ cats want to begin with border patrol practice, continue with 5.

If the players’ cats want to begin with stalking practice, continue with 7.

If the players’ cats want to begin with hunting practice, continue with 10.


2. Hey, You!

Read Aloud: “That tall tree in the distance marks the border, you’re sure of it. As you approach, though, you can tell that this isn’t the tree you thought it was. In fact, you’ve never seen this tree before in your life because it’s deep within ShadowClan territory.”

Narrator Tips: The apprentices are more lost than ever. They’ve made a terrible error and wandered deep into ShadowClan territory. Ask the players what the apprentices want to do about it, but tell them to make a quick call—you never know who might have seen, heard, or smelled them.

In fact, a pair of ShadowClan warriors has caught scent of the apprentices and is padding over to find them. The apprentices must act quickly or they will be discovered. The Narrator should give the group a fair warning that danger could arrive at any moment. If the group continues to dawdle or is unable to decide on a plan of action, the aggressive older cats arrive.

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