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If the apprentices try to make their way back to ThunderClan territory, ask whether they want to do so quickly or quietly (they can’t do both). If the answer is quickly, have all the apprentices make a Strength Check and tell them that any total lower than a 4 will be a failure. Before attempting that test, tell the group that any player whose regular cat has the Dash Knack may spend three Strength Chips to add them to the bonus pool. If any of the apprentices fails this Check, the ShadowClan cats catch the group.

If the apprentices try to escape quietly, tell the players that all the apprentices must make two separate Sneak Checks and that any total lower than 3 will count as a failure. Also tell them that any player whose regular cat has the Hide or Stalk Knack may add three Spirit Chips to the bonus pool. If any of the apprentices fails either of the Checks, the ShadowClan cats catch the group.

If the ShadowClan warriors catch the group, they will start a fight. (This fight uses all the usual rules as described in Chapter Five of the game.) They know that the apprentices are here by accident, but they believe swatting a young cat whenever it makes a mistake is the best way to encourage better behavior in the future. These cats each have Strength 5, Intelligence 3, and Spirit 3. Each round, each one of them will attack one of the apprentices. The Narrator can determine which one by any method she likes, or one of the apprentices can volunteer to receive the attack by throwing him- or herself in front of the attack. (A single apprentice can only jump in front of one attack per round.)

The ShadowClan warriors’ plan is to make a show of force and frighten the apprentices. They expect that the young cats will run from a fight, proving that the cross-Clan training is a failure and will only weaken ShadowClan. These warriors will fight for three rounds. If all of the apprentices are still standing their ground and ready to continue the fight at the end of the third round, they have proven their strength and bravery to the ShadowClan warriors, who will leave them alone from now on.

Although the ShadowClan warriors only want to scare the apprentices, it is possible that one or more of the younger cats will be Knocked Out. The older cats will be ashamed of themselves but, after making sure that no permanent damage has been done, they will still use this turn of events as “proof” that the current training is making the apprentices weak.

What Happens Next: If the apprentices manage to sneak safely back to ThunderClan territory, or to beat the ShadowClan warriors in battle, the apprentices can try the test again. Go to 5.

If the apprentices are seen running away from ShadowClan territory (and do not face down the ShadowClan warriors in battle) or if any of the apprentices is Knocked Out during the battle, continue with 13.


3. Who’s Stalking Who?

Read Aloud: “The scent of your foe is getting stronger. You can hear his movements nearby. You know—hey… wait… that’s coming from the wrong direction!”

Narrator Tips: The apprentice has made such a mess of this attempt to stalk a pretend foe that the quarry was able to turn things around and stalk the apprentice instead.

Describe the end of the “hunt,” where the apprentice thinks he or she is about to catch the target, but suddenly the pretend foe comes charging at the apprentice from an unexpected location and pounces on him or her instead. It should be a little embarrassing, but not actually painful.

Ask the players what suggestions their regular cat characters have for the apprentice. Where did things go wrong? How could he or she do better next time? What should a warrior do when he or she realizes that the situation has been reversed like that? Could the apprentice have done the same thing to turn the situation around again?

As Narrator, you should be keeping track of how many failures the apprentices get. This result was so bad that it counts as two failures instead of just one.

What Happens Next: If the apprentices have amassed a total of four or more failures in the stalking test, continue with 13.

If the apprentices have not yet amassed four failures, return to scene 7 and let them try again. Note, though, that once an individual apprentice succeeds at this test, he or she does not have to perform it again.


4. Is It Dinner Yet?

Read Aloud: “None of the Clans is particularly large in number. You all easily know every member of your own Clan, and a good many of the cats in other Clans, too. But the size of a Clan suddenly seems much bigger when you look at your newly caught freshkill and realize that the hunters do not get any food until all the other Clan cats eat first.”

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