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The details are left up to you. The one thing that will remain true in every case is that the cats did not get the needed herbs, and the fever continues to ravage the warrior Clans. Many cats will die, and while it’s certainly not the characters’ fault, they had the chance to prevent it and they failed.

What Happens Next: The adventure is over for the cats. They acted bravely but, in the end, did not have what it took to overcome the dangers they faced.

Although they can be proud of the bravery they showed, the cats do not get any Experience rewards for this adventure. They can, however, play the adventure again, hopefully using the things they learned to bring about a better conclusion the next time.

13. Slippery When Wet

Read Aloud: “The higher up the hill you go, the bigger the rocks get. And wherever the water splashes on them, they’re covered with some kind of slippery green plant.“

Narrator Tips: Climbing over the rocks is not going to work out for the characters. It just keeps getting tougher and tougher and eventually they are going to fall into the water. But, as the Narrator, you have to give them a chance to discover that for themselves.

Describe to the players that as they look up the hill, they see the stream turning into a river and the rocks getting bigger and bigger. Also, these bigger rocks are wet almost all the time, so they are completely covered by a thin layer of algae that makes them even harder to climb. Tell the players that the cats can change their minds and walk by the edge of the woods if they prefer.

If the characters want to continue on this route, have all the cats make Climb Checks. If any cat’s total is lower than 2 that cat slips and falls into the water (see below for what to do if that happens). If everyone’s total is 2 or higher, they can continue. Soon, though, they have to make another Check. Tell the players that this looks like it will be more difficult than the last one. Give them a chance to get off the rocks rather than attempt the Climb Check. If they do try to Climb, this time any cat whose total is lower than 3 slips and falls in.

Continue this process, always giving them a chance to opt out voluntarily and with each successive Check being 1 point more difficult than the last. Eventually, the cats will have to give up voluntarily, or some of them will fall into the water.

What Happens Next: If the cats decide to leave the rocks and go over by the edge of the woods, continue with 11.

If any of the cats slip and fall into the water, continue with 9.

14. Where’d the River Go?

Read Aloud: “That doesn’t seem right at all. Shouldn’t the river be where that giant oak tree is?“

Narrator Tips: The cats have gotten lost. This may not panic them terribly since they didn’t really know where they were to begin with, but somehow they’ve got to get their bearings and head up the hill so they can find the pool that has the feverfew.

Let the players suggest ways their cats could find their way out of this predicament. Perhaps they want to listen for the river, or use their innate senses to tell which way is north, or which way is the bottom of the hill they started at. You, as Narrator, have a lot of flexibility to let this scene play out whatever way is most fun for the group. In the end, though, it should require a Skill or Ability Check (whichever one you think is most appropriate), and the total must be equal to or higher than 7 (just as in scene 11). However, in this instance it is possible for the cats to gather their efforts and work as a team.

Whatever Check is being attempted, one cat should perform it. The others can all perform Focus Checks to try to assist in the effort. For every assisting cat that gets a total of 4 or higher on the Focus Check, the cat performing the main Check receives a +1 bonus.

For example: In a group of five cats, one of them has to make a Ponder Check to figure out how to get to the river. The other four may make Focus Checks to assist. If three of these cats get 4 or higher on their Focus Checks, then the first cat will get a +3 bonus to the Ponder Check. If that total is 7 or higher, then the cats have found the river again.

The cats may try these Checks multiple times, but it doesn’t get any easier. If they spend too many of their chips in failed attempts, the cats will end up in a situation where they no longer have any chance of success.

What Happens Next: If the cats succeed at the necessary Skill Check, continue with 5.

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  Мир накрылся ядерным взрывом, и я вместе с ним. По идее я должен был погибнуть, но вдруг очнулся… Где? Темно перед глазами! Не видно ничего. Оп – видно! Я в собственном теле. Мне снова четырнадцать, на дворе начало девяностых. В холодильнике – маргарин «рама» и суп из сизых макарон, в телевизоре – «Санта-Барбара», сестра собирается ступить на скользкую дорожку, мать выгнали с работы за свой счет, а отец, который теперь младше меня-настоящего на восемь лет, завел другую семью. Казалось бы, тебе известны ключевые повороты истории – действуй! Развивайся! Ага, как бы не так! Попробуй что-то сделать, когда даже паспорта нет и никто не воспринимает тебя всерьез! А еще выяснилось, что в меняющейся реальности образуются пустоты, которые заполняются совсем не так, как мне хочется.

Денис Ратманов

Фантастика / Фантастика для детей / Самиздат, сетевая литература / Альтернативная история / Попаданцы