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Each cat must make either a See or a Smell Check. Add their totals together to get a group total. Write that number down; you may need to remember it later. If the group total is equal to or greater than the number of cats x6, they have succeeded in finding the feverfew. If the group total is less than that number they have failed to find the herb.

It is possible that the cats will fail to find the feverfew on their first attempt. If so, they will have to visit this scene a second and possibly a third time. Each time they do, they build on the same group total. So, for example, if there are six cats, the group total must be 36 in order for them to succeed (6 x 6 = 36). If the first group total is only 15 points, then the next time the cats try they add their new group total to the old one. So if the second group total is 12, the overall group total is now 27 (15 + 12 = 27). That’s still not enough to succeed, but it’s getting close. They’ll almost certainly succeed on the third try.

What Happens Next: No matter what the results of the search are, the cats must first face the ravages of the fever. Continue with 5, but then come back here to see the final resolution.

If the cats succeed in finding the feverfew, continue with 19.

If the cats fail to find the feverfew, continue with 17.

21. Fight!

Read Aloud: “The badger launches itself straight at you, snorting and growling and baring its teeth. But as sharp and dangerous as those teeth look, you know that the real danger is the badger’s claws!“

Narrator Tips: This is the big fight. Either the cats will win, or the adventure will end in tragedy for them and all the cats suffering through the fever back in the Clan territory.

The thing that makes the badger especially dangerous is that it’s a vicious fighter with incredible speed. In each Round of this fight, the badger may be able to attack twice. It always attacks first; then all of the cats attack. If any of the cats try to Swat or Wrestle with the badger and fail on their attack Checks, the badger gets to make a second attack at the end of the Round.

When the badger makes a Swat Check, the total is 7. If the badger hits, its Strength Check has a total of 8 when determining damage. When the cats attack, the badger’s Jump Check total is 7. Its Strength score, for determining how much damage the cats do, is 5. Once a fight starts, the badger will not quit until it is Knocked Out—it has a total of 15 chips that must be lost before this happens.

In most scenes, if one cat is Knocked Out, the whole team loses—even if they beat the enemy. Since this is the climax of the adventure, though, the group can still win even if one or two of their members are beaten. If half or more of the cats in the group are Knocked Out, though, then the whole team loses—there aren’t enough cats left to bring back sufficient amounts of feverfew. If, however, the badger is beaten and more than half the cats are still standing, the team wins.

What Happens Next: If the cats Knock Out the badger and less than half the cats are Knocked Out, continue with 20.

If half or more of the cats are Knocked Out, continue with 12.

22. Dog Fight

Read Aloud: “With a roaring bark, a large brown dog leaps from the back of one of the monsters.“

Narrator Tips: The cats have very few choices at this point. They can try to run up the hill and hope the dog doesn’t follow them, they can fight the dog, they can climb a tree, or they can retreat down the hill and hope the dog doesn’t follow them.

Up the Hill: This is the worst choice the cats can make. The dog will catch them and start a fight, but in the first Round, the target cat cannot make a Jump Check to avoid the dog’s bite—he or she is automatically hit—and none of the cats may make attacks. It is basically just a free bite for the dog.

Fight: Fighting the dog works the same as any fight (see Chapter Five of the game rules). In each Round, the dog goes first and will attack one cat. It is probably best to use a random method (like Evens & Odds or Rock, Paper, Scissors) to pick exactly which cat gets attacked, though a particularly brave cat can volunteer to get the dog’s attention. After that, all the cats get to go.

The dog does not Swat; it only Bites (and remember that Bites do extra damage). Its Bite Check has a total of 8. When the cats are attacking, the dog has a Jump Check total of 5. When it comes to inflicting or taking damage, the dog has a Strength score of 6.

The dog is really just a big bully. It’s happy to pick on the cats as a mean kind of game, but if the cats actually hurt it too much, the dog will run away. If the cats manage to do 6 chips worth of damage to the dog, it will give a loud yelp and run away to hide in the back of the truck. The cats can then safely get away.

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Денис Ратманов

Фантастика / Фантастика для детей / Самиздат, сетевая литература / Альтернативная история / Попаданцы