Читаем Power Up! Как Япония вдохнула в игровую индустрию новую жизнь полностью

Kubey, Craig. Teh Winners’ Book of Video Gamess. New York: Warner Books, 1982.

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Levi, Antonia. Samurai From Outer Space: Understanding Japanese Animation. Chicago: Open Court, 1996.

Макклауд, Скотт. Понимание комикса. «Белое Яблоко», 2016.

Макклауд, Скотт. Переосмысление комикса. Эволюция формы искусства. «Белое Яблоко», 2018.

Mizusaki, Hikaru. Electronic Game 70’s and 80’s Colllection. Tokyo: Ohara Press, 2000.

Napier, Susan J. Anime from Akira to Princess Mononoke: Experiencing Contemporary Japanese Animation. New York: Palgrave, 2001.

Newman, James. Videogames. London: Routledge, 2004.

Poole, Steven. Tigger Happy: Videogames and the Entertainment Revolution. New York: Arcade Publishing, 2000.

Provenzo Jr., Eugene F. Video Kids: Making Sense of Nintendo. Cambridge: Harvard University Press, 1991.

Schilling, Mark. Teh Encyclopedia of Japanese Pop Culture. New York: Weatherhill, 1997.

Schodt, Frederick L. Dreamland Japan: Writings on Modern Manga. Berkeley: Stone Bridge Press, 1996.

Schodt, Frederik L. Manga! Manga! The World of Japanese Comics. Tokyo: Kodansha International Ltd., 1983.

Sellers, John. Arcade Fever: Teh Fan’s Guide to the Golden Age of Video Games. Philadelphia: Running Press, 2001.

Шефф, Дэвид. Game Over: Как Nintendo завоевала мир. «Белое Яблоко», 2017.

Shida Hidekuni and Matsui Yuuki. Gemu maesutoro Vol.1: purodyûsâ/direkutâ hen (Game Maestro Vol.1: Producers/Directors). Tokyo: Mainichi Communications, 2000.

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Tobin, Joseph, ed. Pikachu’s Global Adventure: Teh Rise and Fall of Pokémon. Durham: Duke University Press, 2004.

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Статьи

“20thCentury Game Soft Museum”. Weekly Famitsu 11/17/2000, pp. 85–101.

Borow, Zev. “The Godfather” WIRED January 2003, p. 145.

Chua-Eoan, Howard, and Tim Larimer. “Beware of the Poké-mania”. Time November 22, 1999, p. 83.

Gliatto, Tom, and Kimberly Aylward. “Master of the Games”. Time 6/14/93, pp. 129–130.

Jenkins, Henry, and Mary Fuller. “Nintendo and New World Travel Writing”. Cybersociety: Computer-Mediated Communication and Community, ed. Steven G. Jones (Toh usand Oaks: Sage Publications, 1995): 57–72. [Полный текст статьи также доступен по адресу: http://www.stanford.edu/class/history34q/readings/ Cyberspace/FullerJenkins_Nintendo.html, доступно на момент выхода книги.

Kent, Steven. “Teh Top Bananas”. Electronic Games May 1995, pp. 48–52.

Kohler, Chris. “AV Import Interview: Yasunori Mitsuda”. Animerica 11-4. pp. 86–87.

“Pokémon ”. Electronic Gaming Monthly November 1999, p. 172.

Porcorobbla, Janet. “Freedom Within Bounds: A Conversation With Donald Richie”, Kyoto Journal 41, pp. 8–20.

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Веб-сайты

“Biography” at Amano’s World. http://www.amanosworld.com/html/bio.html – домен перешел к другому владельцу, официальный сайт художника Ёситаки Амано – https://www.yoshitakaamano.com/

Сenter for Advanced Research on Intellectual Property. “Japan’s Supreme Court Decision on the Sales of Used TV Game Software”. CASRIP Newsletter August 2002. http://www.law.washington.edu/casrip/newsletter/newsv9i3jp2.pdf – документ недоступен.

“Choosing a DDR Machine”. http://www.ddrfreak.com/library/buying-machine. php – доступно на момент выхода книги.

Colette, Chris. “Spotlight: Final Fantasy II” Lost Levels. http://www.lostlevels. org/200312/200312-faf n2.shtml – доступно на момент выхода книги.

“Derby Owners Club – Press Release”. http://expertdoc.fel x.com/specsDX. htm – документ недоступен.

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