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The great dark cliffs flashing upward a dozen yards away were a blur. Yet below him the Great Rift Valley was still featureless green — no, the larger details were beginning to show now: forests and glades and curling hair-thin streams and little lakes like dewdrops.

Between him and the green below he saw a dark speck. It grew in size. It was the Mouser! — rather characteristically falling headfirst, straight as an arrow, with hands locked ahead of him and legs pressed together behind, probably in the faint hope that he might hit deep water.

The creature they rode matched the Mouser's speed and then gradually swung its plunge toward him, flattening out more and more from the vertical, so that the Mouser was pressed against them. Arms visible and invisible clasped him then, pulling him closer, so that all five of the plungers were crowded together on that one great sentient bed.

The creature's dive flattened still more then, halting its fall — there was a long moment while they were all pressed stomach-surgingly tight against the hairy back, while the trees still rushed up at them — and then they were coasting above those same treetops and spiraling down into a large glade.

What happened next to Fafhrd and the Mouser went all in a great tumbling rush, much too swiftly: the feel of springy turf under their feet and balmy air sluicing their bodies, quick kisses exchanged, laughing, shouted congratulations that still sounded all muffled like ghost voices, something hard and irregular yet soft-covered pressed into the Mouser's hands, a last kiss — and then Hirriwi and Keyaira had broken away and a great burst of air flattened the grass and the great invisible flier was gone and the girls with it.

They could watch its upward spiraling flight for a little, however, because Hrissa had gone away on it too. The ice-cat seemed to be peering down at them in farewell. Then she too vanished as the golden afterglow swiftly died in the darkening sky overhead.

They stood leaning together for support in the twilight. Then they straightened themselves, yawning prodigiously, and their hearing came back. They heard the gurgling of a brook and the twittering of birds and a small, faint rustle of dry leaves going away from them and the tiny buzz of a spiraling gnat.

The Mouser opened the invisible pouch in his hands.

"The gems seem to be invisible too," he said, "though I can feel 'em well enough. We'll have a hard time selling them — unless we can find a blind jeweler."

The darkness deepened. Tiny cold fires began to glow in his palms: ruby, emerald, sapphire, amethyst, and pure white.

"No, by Issek!" the Gray Mouser said. "We'll only need to sell them by night — which is unquestionably the best time for trade in gems."

The new-risen moon, herself invisible beyond the lesser mountains walling the Rift Valley to the east, painted palely now the upper half of the great slender column of Stardock's east wall.

Gazing up at that queenly sight, Fafhrd said, "Gallant ladies, all four."

<p>III: The Two Best Thieves in Lankhmar</p>

Through the Mazy avenues and alleys of the great city of Lankhmar, Night was a-slink, though not yet grown tall enough to whirl her black star-studded cloak across the sky, which still showed pale, towering wraiths of sunset.

The hawkers of drugs and strong drinks forbidden by day had not yet taken up their bell-tinklings and thin, enticing cries. The pleasure girls had not lit their red lanterns and sauntered insolently forth. Bravos, desperadoes, procurers, spies, pimps, conmen, and other malfeasors yawned and rubbed drowsy sleep from eyes yet thick-lidded. In fact, most of the Night People were still at breakfast, while most of the Day People were at supper. Which made for an emptiness and hush in the streets, suitable to Night's slippered tread. And which created a large bare stretch of dark, thick, unpierced wall at the intersection of Silver Street with the Street of the Gods, a crossing-point where there habitually foregathered the junior executives and star operatives of the Thieves Guild; also meeting there were the few freelance thieves bold and resourceful enough to defy the Guild and the few thieves of aristocratic birth, sometimes most brilliant amateurs, whom the Guild tolerated and even toadied to, on account of their noble ancestry, which dignified a very old but most disreputable profession.

Midway along the bare stretch of wall, where none might conceivably overhear, a very tall and a somewhat short thief drifted together. After a while they began to converse in prison-yard whispers.

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