I’m glad. Because you will never hear from me again if you don’t make it here in time. The qupt comes with an unmistakably erotic sensation of smooth fabric on skin, like a caress. I’m deciding what to wear. Putting clothes on, taking them off again. I’m thinking of turning it into a game. I could use some help. But, your loss.
Last night was one of their better nights, in Isidore’s small Maze apartment; no distractions, just the two of them. He cooked; afterwards, she showed him a new bedroom game she had designed, which was both intellectually and physically stimulating. Still, he lay awake while she slept, the wheels of his mind turning without traction, looking for patterns in her hair, falling across her pale back.
He tries to think of the right thing to say, but he is still caught in the shape of the dead chocolatier. It’s just gogol pirates, he qupts back, attaching a careless shrug. It won’t take long. I’ll be back in no time.
The response comes with a sigh. This. Is. Important. My whole zoku is going to be there. The whole zoku. Coming to see me, the rebel. And to see my stupid primitive Oubliette boyfried. You have two hours.
I’m making real progress here—
Two. Hours.
Pixil—
I could spoil your game, you know. I could tell you exactly who your tzaddik is. How would you like that?
He is
See? That’s what really matters, isn’t it? Have fun. Bastard. And then she is gone.
‘And how is young Pixil?’ asks the Gentleman.
Isidore does not reply and tries to walk faster.
The chocolate shop is in one of the wide shopping streets of the Edge, a gently curving avenue that follows the southern rim of the city. The platforms here are relatively large, and the layout stable, so maps exist. Hence, it is where many offworlders come to catch a glimpse of the Oubliette. The restaurants and cafés are just opening, lighting heaters to make the chilly Martian air palatable to early customers. Purple and green biodrones cluster around them, holding their spindly limbs out for warmth.
The Gentleman stops in front of a narrow shop window. Remarkable objects are on display: a football-sized sphere that looks like a scale model of Kingdom-era Deimos, dotted with multicoloured candy, and an intricate chandelier hanging from the ceiling, both made from chocolate. But a large object next to them is the one that draws Isidore’s attention. It is a dress: a sober, high-collared affair with a sash at the waist and a flowing skirt, frozen in a swirly chocolate snapshot.
The tzaddik opens the door, and a brass bell rings. ‘Here we are. As your lady friend might put it – the game is afoot. I’ll be nearby: but I’ll let you do the talking.’ He fades out of sight, suddenly, a ghost in the pale morning sun.
The shop is a narrow space with a long glass counter on the left and display shelves on the right, brightly lit. There is a pleasant, sweet smell of chocolate and caramel, not at all like the raw leather of the factory. Beneath the counter, moulded pralines glitter, like bright-carapaced insects. The showpieces are on the right, ornate chocolate sculptures. There is an arching butterfly wing as tall as a man, with an etching of a woman’s face, and what looks like a death mask, impossibly thin, made out of chocolate the colour of terra-cotta.
For a moment, Isidore is captivated by a pair of red shoes with flowing chocolate ribbons. He files them away for future reference: Pixil’s current mood may require some offerings on his part.
‘Looking for something special?’ asks a voice, familiar from exomemory.
‘We have a very nice range of
‘I was thinking,’ says Isidore, ‘about something … more substantial.’ He points at the chocolate dress in the window. ‘Like this one. Could I have a closer look at this?’