Bruch, Debra (2004) «The Prejudice Against Theatre». The Journal of Religion and Theatre. Volume 3, No. 1, Summer 2004. [онлайн] www.rtjournal.org/vol_3/no_1/bruch.html
[проверено: 20 января 2014]Bryan, Kevin (2005) PSX: The Guide to the Sony PlayStation. 2007 edition. Clifton, New Jersey: Digital Press, p93 [онлайн] www.digitpress.com/products/psxbook.htm
[ссылка не работает]Bryon Review (2008) Safer Children in a Digital World: The Report of the Bryon Review. London, UK: Department for Children, Schools and Families.
Diamond, John (1993) «Senators Urge Warning Labels on Violent Video Games». Ludington Daily News, Ludington, Michigan. 2 December 1993, p14
Diamond, John (1993) «Warning Labels Urged on Games». Pittsburgh Post-Gazette. 2 December 1993, pA-10
Elmer-Dewitt, Philip et al (1993) «The Amazing Video Game Boom». Time, 27 September 1993. [онлайн] www.time.com/time/magazine/article/0,9171,979289,00.html
[проверено: 20 января 2014]Elmer-Dewitt, Philip and Dickerson, John F. (1993) «Too Violent for Kids?». Time, 27 September 1993. [онлайн] www.time.com/time/magazine/article/0,9171,979298,00.html
[проверено: 20 января 2014]«Gremlin: Nuking US Gold» (1985) Sinclair User, Issue 39, June 1985, p13
Grimes, William (1993) «When the Film Audience Controls the Plot». The New York Times, 13 January 1993, pC-15
«Kay-Bee Toys Stops Selling Night Trap» (1993) The News, Boca Raton, Florida. 18 December 1993, p7-B
Kent, Steven L. (1994) «Video Battles — The Hottest Games Hitting the Markets All Share the Same Weapon: Violence». The Seattle Times, 13 October 1994 [онлайн] http://community.seattletimes.nwsource.com/archive/?date=19941013&slug=1935654
[проверено: 20 января 2014]Kent, Steven L. (2001) The Ultimate History of Video Games. New York, New York: Three Rivers Press
Kline, Michael (1994) «Politicians Aim Firepower at Video Games». The Daily Collegian Online, 15 February 1994. [онлайн] www.collegian.psu.edu/arts_and_entertainment/article_dfa0837b-7a17-5c27-bdf1-273981cb258a.html
[проверено: 20 января 2014]Kohler, Chris (2005) Power-Up: How Japanese Video Games Gave the World an Extra Life. Indianapolis, Indiana: BradyGames
«Konception» (2002) Mortal Kombat: Deadly Alliance — The Komeback [Edge supplement] Bath, UK: Future Publishing, pp4-7
Langberg, Mike (1994) «Sega to Withdraw the Controversial Game Night Trap from Stores». Knight Ridder/Tribune News Service. 10 January 1994
«List of Games Generally Banned in Germany» (2009) Bundesprüfstelle für jugendgefährdende Medien
«Minority Report» (2002) Edge, Issue 110, May 2002, pp72-79
«Nazi Video Games Glorify Holocaust» (1991) Gainesville Sun. Gainesville, Florida. 4 May 1991, p5-D