Glowing in front of them on the wall of the lobby, a massive plasma screen provided the room’s sole light. The screen was projecting what could only be described as some kind of primitive computer game—clusters of black dots moving around on a white surface, like groups of bugs wandering aimlessly.
This famous computer-generated progression—known as Life—had been invented in the 1970s by a British mathematician, John Conway. The black dots—known as cells—moved, interacted, and reproduced based on a preordained series of “rules” entered by the programmer. Invariably, over time, guided only by these “initial rules of engagement,” the dots began organizing themselves into clusters, sequences, and recurring patterns—patterns that evolved, became more complex, and began to look startlingly similar to patterns seen in nature.
“Conway’s Game of Life,” Ambra said. “I saw a digital installation years ago based on it—a mixed-media piece titled
Langdon was impressed, having heard of Life himself only because its inventor, Conway, had taught at Princeton.
The choral harmonies caught Langdon’s ear again.
“Robert,” Ambra said, pointing. “Look.”
On the display screen, the bustling groups of dots had reversed direction and were accelerating, as if the program were now playing backward. The sequence rewound faster and faster, backward in time. The number of dots began diminishing … the cells no longer splitting and multiplying but
One.
A single cell blinked in the middle of the screen.
Langdon felt a chill.
The dot blinked out, leaving only a void—an empty white screen.
The Game of Life was gone, and faint text began to materialize, growing more pronounced until they could read it.
If we admit a First Cause,
the mind still craves to know
whence it came and how it arose.
“That’s Darwin,” Langdon whispered, recognizing the legendary botanist’s eloquent phrasing of the same question Edmond Kirsch had been asking.
“Where do we come from?” Ambra said excitedly, reading the text.
“Exactly.”
Ambra smiled at him. “Shall we go find out?”
She motioned beside the display screen to a columned opening that appeared to connect to the main church.
As they stepped across the lobby, the display refreshed again, now showing a collage of words that appeared randomly on the screen. The number of words grew steadily and chaotically, with new words evolving, morphing, and combining into an intricate array of phrases.
As the image expanded, Langdon and Ambra saw the words evolve into the shape of a growing tree.
They stared intently at the graphic, and the sound of the a cappella voices grew louder around them. Langdon realized that they were not singing in Latin as he had imagined, but in English.
“My God, the words on the screen,” Ambra said. “I think they match the music.”
“You’re right,” Langdon agreed, seeing fresh text appear on-screen as it was being sung simultaneously.
Langdon listened and watched, feeling strangely disconcerted by the combination of words and music; the music was clearly religious, yet the text was anything but.
Langdon stopped short.
Edmond had taken Langdon to a performance of it several years ago. Titled
“Bizarre,” Langdon commented. “Edmond and I heard this piece together a while back—he loved it. Such a coincidence to hear it again.”
“No coincidence,” boomed a familiar voice from the speakers overhead. “Edmond taught me to welcome guests into my home by putting on some music they would appreciate and showing them something of interest to discuss.”
Langdon and Ambra stared up at the speakers in disbelief. The cheerful voice that welcomed them was distinctly British.
“I’m so glad you’ve found your way here,” said the very familiar synthetic voice. “I had no way to contact you.”