Читаем The Living Dead полностью

Stage Manager: What works is fire. Zombies move away from fire faster than they move towards a fresh kill. The problem is, they're not especially flammable—no more than you or I are—so you have to find a way to make the fire stick. For a time, this meant Billy Joe Royale's homemade napalm. A lingering sense of civic responsibility precludes me from disclosing the formula for Billy Joe's incendiary weapon, which he modified from suggestions in—was it The Anarchist Cookbook? or an old issue of Soldier of Fortune? or something he'd watched on the Discovery Channel, back before it stopped broadcasting? (It's the damnedest thing: do you know, the History Channel's still on the air? Just about every other channel's gone blue. Once in a while, one of the stations out of the City will manage a broadcast; the last was a week and a half ago, when the ABC affiliate showed a truncated news report that didn't tell anyone much they hadn't already heard or guessed, and a rerun of an episode of General Hospital from sometime in the late nineties. But wherever the History Channel is located, someone programmed in twenty-four hours' worth of old World War II documentaries that have been playing on continuous loop ever since. You go from D-Day to Pearl Harbor to Anzio, all of it in black and white, interrupted by colorful ads for restaurant chains that haven't served a meal in a month, cars that no one's seen on the road for as long, movies that never made it to the theater. Truth to tell, I think the folks who bother to waste their generator's power on the TV do so more for the commercials than any nostalgia for a supposed Greatest Generation. These days, a Big Mac seems an almost fabulous extravagance, a Cadillac opulent decadence, a new movie an impossible indulgence.)

That's all a bit off-topic, though. We were talking about Billy Joe and his bathtub napalm. By the time he perfected the mixture, the situation here had slid down the firepole from not-too-bad to disastrous, all within the matter of a couple of days. Where we are—

Son of a gun. I never told you the name of this place, did I? I apologize. It's—the zombies have become so much the center of existence that they're the default topic of conversation, what we have now instead of the weather. This is the town of Goodhope Crossing, specifically, the municipal cemetery out behind the Dutch Reformed Church. Where I'm sitting is the oldest part of the place; the newer graves are . . .

(The Stage Manager points out at the audience.)

Stage Manager: Relax, relax. While there's nowhere that's completely safe anymore, the cemetery's no worse a danger than anyplace else. For the better part of—I reckon it must be going on four decades, local regulations have decreed that every body must be buried in a properly sealed coffin, and that coffin must be buried within a vault. To prevent contamination of groundwater and the like. The zombies have demonstrated their ability to claw their way out of all sorts of coffins time and again, but I have yet to hear of any of them escaping a vault. Rumors to the contrary, they're not any stronger than you or me; in fact, as a rule, they tend to be weaker. And the longer they go without feeding, the weaker they become. Muscle decay, you know. Hunger doesn't exactly kill them—it more slows them down to the point they're basically motionless. Dormant, you might say. So the chances are good that anyone who might've been squirming around down there in the dirt has long since run out of gas. Granted, not that I'm in any rush to make absolutely sure.

It is true, those who passed on before the requirement for a vault were able to make their way to the surface. A lot of them weren't exactly in the best of shape to begin with, though, and the ordeal of breaking out of their coffins and fighting up through six feet of earth—the soil in these parts is dense, thick with clay and studded with rocks—it didn't do anything to help their condition, that's for sure. Some of the very old ones didn't arrive in one piece, and there were some who either couldn't complete the trip or weren't coherent enough even to start it.

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Правила

1. Никогда никому не доверять.2. Помнить, что они всегда ищут.3. Не ввязываться.4. Не высовываться.5. Не влюбляться.Пять простых правил. Ариана Такер следовала им с той ночи, когда сбежала из лаборатории генетики, где была создана, в результате объединения человека и внеземного ДНК. Спасение Арианы — и ее приемного отца — зависит от ее способности вписаться в среду обычных людей в маленьком городке штата Висконсин, скрываясь в школе от тех, кто стремится вернуть потерянный (и дорогой) «проект». Но когда жестокий розыгрыш в школе идет наперекосяк, на ее пути встает Зейн Брэдшоу, сын начальника полиции и тот, кто знает слишком много. Тот, кто действительно видит ее. В течении нескольких лет она пыталась быть невидимой, но теперь у Арианы столько внимания, которое является пугающим и совершенно опьяняющим. Внезапно, больше не все так просто, особенно без правил…

Анна Альфредовна Старобинец , Константин Алексеевич Рогов , Константин Рогов , Стэйси Кейд

Фантастика / Любовное фэнтези, любовно-фантастические романы / Ужасы / Юмористическая фантастика / Любовно-фантастические романы / Романы