28. B. Sparrow, J. Liu, and D.M. Wegner, “Google Effects on Memory: Cognitive Consequences of Having Information at Our Fingertips,”
1. John Deasy, “Annual Address of LAUSD Superintendent to Adminstrators,” Los Angeles, 2012.
2. Partnership for 21st Century Skills,
3. L. Cuban,
4. Jacquelyn Smith, “The Top Jobs for 2014,”
5. M.Richtel,”InClassroomofFuture,StagnantScores,” NewYorkTimes,September 3, 2011, http://www.nytimes.com/2011/09/04/technology/technology -in-schools-faces-questions-on-value.html?pagewanted=all&_r=0.
6. D.L. Silverall and MLTI Research and Evaluation Team,
7. “One Laptop Per Child Mission,” Non-Profit, Laptop.org, 2015, http:// one.laptop.org/about/mission.
8. J.P. Cristia et al.,
9. Cuban,
10. SRI International,
11. B. McCoy, “Digital Distractions in the Classroom: Student Classroom Use of Digital Devices forNon-Class Related Purposes,”
12. T. Karsenti and A. Fievez,
13. Ibid.
14. D.E. Clayson and D.A. Haley, “An Introduction to Multitasking and Tex- ting: Prevalence and Impact on Grades and GPA in a Marketing Class,”
15. R.H. Kay and A. LeSage, “Examining the Benefits and Challenges of Using Audience Response Systems: A Review of the Literature,”
16. E. Kaasens-Noor, “Twitter as a Teaching Practice to Enhance Active and Informal Learning in Higher Education: The Case of Sustainable Tweets,”
17. Clay Shirky, “Why I Just Asked My Students to Put Their Laptops Away,”
18. S. Higgins, Z. Xiao, and M. Katsipataki,
19. T.M. Philip and A. Garcia, “The Importance of Still Teaching the iGenera- tion: New Technologies and the Centrality of Pedagogy,”
20. S. Jeong, H. Cho, and Y. Hwang, “Media Literacy Interventions: A Meta- Analytic Review,”
21. Cuban,
22. Silverall and MLTI Research and Evaluation Team,
23. Philip and Garcia, “The Importance of Still Teaching the iGeneration: New Technologies and the Centrality of Pedagogy.”
24. Melgosa and R. Scott, “School Internet Safety: More than ‘Block It to Stop It,’ “
1.
2. A. Lenhart et al.,
3. Entertainment Software Association,
4.
5. K. Subrahmanyam and P.M. Greenfeld, “Effect of Video Game Practice on Spatial Skills in Girls and Boys,”